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Puzzles Material Loss

Home Forums Bug Reports and Feature Requests Puzzles Material Loss

Viewing 8 posts - 1 through 8 (of 8 total)
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    Posts
  • #753
    Will Welker
    Customer

    I have noticed that when you assign a material to an object, the original material on that object will disappear from the project. Even the material selector blocks will no longer show the material in their drop-down menu. Any existing blocks that use that material will then throw and error.
    As a work-around, you can make a materials library object that has all the scene materials assigned to at least one face of it. This object can be hidden if you want.
    Materials Lybrary

    #757
    donalffons
    Customer

    One addition to this issue: Unassigned materials (also fixed ones, i.e. the F button next to the material name has been pushed in Blender) will not get exported (or at least, they cannot be selected in the logic bricks editor).

    #758

    Hi Will,

    We’ll try to fix this issue (as well as the others ;-) ) in the upcoming minor V3D update (can expected in 2-3 weeks).

    Chief 3D Verger | LinkedIn | Twitter

    #759

    One addition to this issue: Unassigned materials (also fixed ones, i.e. the F button next to the material name has been pushed in Blender) will not get exported (or at least, they cannot be selected in the logic bricks editor).

    Noticed, thanks! :)

    Chief 3D Verger | LinkedIn | Twitter

    #6862
    rhenriques
    Customer

    Hi

    I’ve been struggling with this issue. I have created 3 materials and I want to assign them to the same object with puzzles. However, the material puzzle object only shows 2 materials and one of those 2 is not even a material that I have in the project. How do we comprehensively create, name and make available all created materials to puzzle use?
    Cheers

    #6867

    To make materials be available for assigning you need to assign that material to any object before export. For example you can create a spheres an assign materials to them

    Co-founder and lead graphics specialist at Soft8Soft.

    #6877
    rhenriques
    Customer

    Thanks Mikhail

    I figured out that we need to assign them to something to become available. I’ve created a few spheres and created materials to each one of them to become available in puzzles. Do we need to have these spheres in the scene after? We cannot delete them and have to hide them with a few tricks?
    Best regards.

    #6912

    You can hide all unnecesary object, or scale them to 0, or put them somewhere where they can’t be seen.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 8 posts - 1 through 8 (of 8 total)
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