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Puzzle selector does not recognize properties of blender!!

Home Forums Graphics / Blender Puzzle selector does not recognize properties of blender!!

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  • #68629
    dusik geum
    Customer

    Puzzle selector does not recognize properties of blender

    It’s not my first time using verge3d.
    The attributes of the blender are not recognized by the selector in the puzzle It all comes out as none.

    Am I mistaken for something???
    It’s been a while since I’ve used it, but why can’t I read the properties of the mesh or the material. And even in the right viewport, the blender mesh cannot be loaded. I’m curious.

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    #68633
    kdv
    Participant

    Press F12 and see the reason. Your model was not loaded.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68641
    dusik geum
    Customer

    Thank you for your answer.
    I don’t know why
    If you install 4.5 in the old 4.0 version and press the Upgrade old application data button in the Manager window, that data also fails to load the mesh in the Puzzle window.

    Is it because it’s not a paid license???

    #68642
    kdv
    Participant

    Just show the error you see in the console log. Zip your app, upload it and share the link.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68643
    dusik geum
    Customer

    console error message:
    v3d.js:298 v3d.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.

    The console displays these errors
    Compressed and shared the test file in the verge3d application
    It’s a very simple blender file. I don’t know why the puzzle doesn’t recognize the mesh.
    Blander is 4.0 and verge3d is upgraded to 4.5. I would like to express my gratitude to everyone who is interested.

    #68644
    kdv
    Participant

    v3d.js:298 v3d.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.

    That’s v3d.js 4.0.0, not 4.5.0. Update v3d.js in the app’s folder.

    Blander is 4.0

    Try to roll back to 3.6.5 for now. And re-export the model.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68656
    dusik geum
    Customer

    Reinstalled Blander 3.6 and verge3d 4.0.1. It works normally.
    I’m not sure why yet. Thank you so much for your interest and reply.

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