- This topic has 2 replies, 2 voices, and was last updated 8 months ago by bennyhase.
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2024-03-18 at 8:15 am #71659bennyhaseCustomer
Hi, I’m not really familiar with puzzles yet. I have a youtube link here where you can see the problem.
The animation keeps resetting and I don’t know why.The object can be rotated with key 7+9 or buttons. The object hangs under an empty as a child and is NOT animated (Blender).
In Verge (see puzzle in the Youtube video) I have set the rotation of the object as “Animate Param” for the button 7 and 9, each keystroke rotates the object 30 degrees to the left or right.However, as soon as the glass walls seen in the video come up and I want to rotate my object again with key 7 or 9, it constantly jumps back to the original rotation (Z=0).
The transparency of the glass wall is animated as Animate Param (value for transparency).
Question: why does my object always rotate back to the origin as soon as another object is also animated with animate param?I don’t know what to do…
2024-03-21 at 12:25 am #71847xeonCustomerNice video…very helpful.
I think the problem is the way you are using the Animate Parameter Puzzle.
You are telling the animation to begin using the “update” variable and then move animate to a position of “update”+30. The problem with this is that update and udpate+30 will be the same each time you press the 7 key. So our object just does the same thing.So in this case you may be wanting your object to rotate from its current position 90 degrees
So the start of you animate parameter puzzle would be “get object rotation value (Z)” and the end of the animate paramater might be something like “get object rotation value (Z) + the angle you want it to rotate.then the puzzle you have inside your Animate Parameter woud be set object postition Z and use the update variable puzzle for the value.
This way your object rotates the specified number of degrees based on its last position and rotates to a position near one of your glass objects..and will continue as 7 is press without returning to the starting position.
You may find that rotation values are not friendly in V3D and you want to evaluate your revolutions 0 to 360 degrees vs 0 to 180 then -180 to 0. If this is the case I go over how to fix that here:
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-03-21 at 7:57 am #71866bennyhaseCustomerThank you for your answer. Another user told me a solution, that will work.
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