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Protect content being downloaded to the user.

Home Forums General Questions Protect content being downloaded to the user.

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #33993
    Victor Vallejo
    Customer

    Hi,

    Is there a way to protect the content being downloaded to the user ex. blender files and textures? a lot of work goes into the textures and models, would hate for someone to just take the files in there raw form and could be sold.

    Thanks in advance.

    Victor

    #34002

    Hi Victor,

    The source .blend files are not needed for an application to work, so you can just not upload them. As of textures, you can use the .glb export option and all the images will be packed in a single binary file (need to adjust the path in your_app.js accordingly)

    Chief 3D Verger | LinkedIn | Twitter

    #34041
    Victor Vallejo
    Customer

    Hi Yuri,

    Got it. For the textures we are using the replace texture puzzle because our app is going to have thousands of materials that consist of a base color map, roughness map, and normal map so we cant have all those textures in a blender file (I don’t think so anyway). All our files are being managed via a database. Is there still a way to protect those files being called on by the puzzle?

    Also I added a few images so you can get an idea of the scope of the app.

    Thank you.

    Victor

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    #34050

    I see. I’m not sure if you can protect your files deployed online other than by using password. This is the way how the Web works. :unsure:

    Chief 3D Verger | LinkedIn | Twitter

    #34059
    kubuz
    Customer

    The resources of high quality textures are so big online, i wouldn’t worry about that. Tools like substance designer make it even more accesable to create them from scratch with not that much effort. If they want it. they take it, so its better to see you product as a whole in my oppinion

    #34060
    Victor Vallejo
    Customer

    Yuri,

    yea I figured it was kind of a silly question. I just wanted to make sure we weren’t missing anything.

    Kubuz,

    Yea your right. I guess I am just over thinking it.

    Thank you,

    Victor

    #34063

    :good:

    Chief 3D Verger | LinkedIn | Twitter

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