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Projection Mapping

Home Forums Graphics / Maya Projection Mapping

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #78792
    mkgsr
    Participant

    I would like to project a texture using projection mapping.
    Is there a way to do texture mapping without UV unwrapping?

    #78808
    Pandern
    Customer

    Yes, but only in one axis. planar mapping.

    Use a ‘sampler Info’ node input to a ‘multiplyDivide’, and output X,Y or Z into Uv Coord of the texture.

    pointObj mappes the texture to the object
    pointWorld fixes the texture to the world
    pointCamera projects the texture from the camera

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    #78810
    kdv
    Participant

    In Blender you can do it this way

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #78815
    Pandern
    Customer

    Yes, kdv. But unfornutatedly Maya doesn’t have anything equivalent of the object output in texture coordinates in blender.

    #78817
    kdv
    Participant

    In the first post I didn’t notice mentioning “Maya” )))

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #78818
    Pandern
    Customer

    True! But it is posted in ‘Graphics / Maya’ section of the forum. ;)

    Maya do have a triplanar mapping, but not supported by verge3D

    #78819
    kdv
    Participant

    Ahhh… Now I see. My bad :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #78851
    mkgsr
    Participant

    Thank you! Pandern, kdv
    It was helpful

Viewing 8 posts - 1 through 8 (of 8 total)
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