Please understand, the reason I distorted the mesh and material (the vertice count is still the same) is in this blend file because it’s confidential (I don’t prefer giving spoilers), and I will naturally release the original version when I release my app, which should hopefully be by the end of this month, or a week after.
But the puzzles are the same, vertice count, and shader methods are the same though
My project files as attached
https://drive.google.com/file/d/1JwReRbvBJ1d8SFhgfT7MSEfuEr4WguUc/view
-
This reply was modified 2 hours ago by c4cc.
-
This reply was modified 1 hour, 54 minutes ago by c4cc.
-
This reply was modified 1 hour, 48 minutes ago by c4cc.