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Home Forums General Questions Project Optimization

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  • #77604
    c4cc
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    Please understand, the reason I distorted the mesh and material (the vertice count is still the same) is in this blend file because it’s confidential (I don’t prefer giving spoilers), and I will naturally release the original version when I release my app, which should hopefully be by the end of this month, or a week after.

    But the puzzles are the same, vertice count, and shader methods are the same though

    My project files as attached

    https://drive.google.com/file/d/1JwReRbvBJ1d8SFhgfT7MSEfuEr4WguUc/view

    • This reply was modified 2 hours ago by c4cc.
    • This reply was modified 1 hour, 54 minutes ago by c4cc.
    • This reply was modified 1 hour, 48 minutes ago by c4cc.
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