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problems with Ambient Occlusion on an object affected by V3DReflectionPlane

Home Forums General Questions problems with Ambient Occlusion on an object affected by V3DReflectionPlane

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    Posts
  • #49796
    gf3d
    Customer

    Hi there,

    i´m working on a new project

    http://www.gf3d.de/Car_Aston_Martin_AO/Car_Aston_Martin.html

    This is a version with ambient occlusion.

    it works fine on the PBR Materials, except for the reflection in the Platform…which is affected by a V3DReflectionPlane.

    the AO reflection looks like its running the the opposite direction.

    Any ideas why..

    Greets

    Ger

    #50203
    gf3d
    Customer

    Hi there,

    i´ve posted the above issue over a week ago…..

    Has anyone an idea why this problem occurs?

    Greets

    Ger

    #50236

    Sorry, it’s lost among other topics. In 4.0 it will be fixed.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 3 posts - 1 through 3 (of 3 total)
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