Hi – I’m trying to visualize a warehouse with up to 15,000 different locations where pallets are stored. As a first experiment I created a scene in the blender with <3,000 cubes with gray color – in Verge3d puzzles I import a CSV with all pallet spaces and their status (free or in use) and then change the material: if it is free, then green, if blocked, then red.
I’m actually very proud to have come this far
But: it loads very, very slowly – as you can see in the attached image, I have thousands of render calls (as I understand, each object generates a render call?) – and if I go on like this, up to 15,000 objects. …
Ok – any idea what I can do alternatively? Merging the cubes in the blender would be the standard because I don’t plan animations with it, but then I can’t change the material in detail … what can I do?
Thanks for every tip ….
Marco
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