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problem with time on watch

Home Forums Puzzles problem with time on watch

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  • #63983
    3dcgi
    Customer

    Hello

    I’m working on a wristwatch, following the puzzles from this link but having some issues
    First, the time the watch shows is not correct and then the “second hand” goes from 55 seconds to 13 seconds and then jumps back

    the 3d model has all the hands set to 12’a clock positions

    Below the puzzle I recreated from that previously mentioned post

    I did create 3 variables: zeiger_stunde, zeiger_minute and zeiger_sekunde

    I didn’t do anything else in there yet

    Am I missing something?
    I also saw that user @kdv answered with a code snippet, but I don’t understand where and if I have to put this in

    I hope someone here can help me to get this sorted out

    • This topic was modified 1 year, 7 months ago by 3dcgi.
    • This topic was modified 1 year, 7 months ago by 3dcgi.
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    Senior CGI Artist @ 3DCGI.Studio #zerophotography
    ➤ Unreal Engine - 3ds max V-Ray
    ➤ Hyper-realistic 3D. Cars, Motorcycles, Products, Archviz Visualizations, 3D & VFX Animations

    #63989
    kdv
    Participant

    You’ve re-created wrong logic from the post with not quite correct logic…


    https://v3d.net/k1c

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #63991
    3dcgi
    Customer

    Thanks a lot @kdv

    How do i change the name of the procedure from “do something” to “SetClockDialers”?

    Really cant figure that one out :wacko:

    Senior CGI Artist @ 3DCGI.Studio #zerophotography
    ➤ Unreal Engine - 3ds max V-Ray
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    #63992
    kdv
    Participant

    Just click on “do something” and type in whatever you want.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #63993
    3dcgi
    Customer

    that doesnt work
    i tried left click, double click and right click
    when I left click within the procedure library then it jumps into the main scene and right click only provides me with some options like save to library et cetera

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    Senior CGI Artist @ 3DCGI.Studio #zerophotography
    ➤ Unreal Engine - 3ds max V-Ray
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    #63995
    3dcgi
    Customer

    ah, disregard that
    I figured it out
    Had to select the main procedure first

    Senior CGI Artist @ 3DCGI.Studio #zerophotography
    ➤ Unreal Engine - 3ds max V-Ray
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    #63996
    3dcgi
    Customer

    Something weird is happening
    now it shows the time correctly, but when it reaches 15 seconds, the second hand starts rotating over the Z axys
    same happens when it reaches the 45 second point

    First I thought it had something to do with the meshes, so I recreated all 3 hands from scratch to be 100% sure that there wasn’t any issue with the pivots, but it keeps happening

    I created the puzzle exactly as @kdv showed me (thanks to him for the incredible support on my last posts )

    Any idea whats going on here?

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    Senior CGI Artist @ 3DCGI.Studio #zerophotography
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    #64000
    3dcgi
    Customer

    here a screen recording of the watch

    Senior CGI Artist @ 3DCGI.Studio #zerophotography
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    #64001
    3dcgi
    Customer

    seems the mp4 was too big, so here a link to it https://vimeo.com/829612929/e247b67053
    starts at 2sec

    Senior CGI Artist @ 3DCGI.Studio #zerophotography
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    #64002
    kdv
    Participant

    reset rotation for the dialers. the initial rotation should be 0,0,0. or you should set correct angles every time.
    In my demo the minutes dialer is initially rotated by 90° (don’t know why. it’s not my model). so I need to set X rotation to 90° to eliminate that “15-45” issue

    But it’s better to set rotation to zero values.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #64004
    3dcgi
    Customer

    had to play around a bit with the X values, have it set now to those values and it seems to work just fine
    Thanks for your great help :good:

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    Senior CGI Artist @ 3DCGI.Studio #zerophotography
    ➤ Unreal Engine - 3ds max V-Ray
    ➤ Hyper-realistic 3D. Cars, Motorcycles, Products, Archviz Visualizations, 3D & VFX Animations

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