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problem when load html page

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  • #36523

    Hi, first of all I would like to congratulate this community and verge3d.
    I need to solve a problem that breaks out the first time the scene is loaded with the browser (except safari). this message appears repeatedly in the console which greatly slows down the loading:

    3d.WebGLProgram: gl.getProgramInfoLog() C:\fakepath(933,96-198): warning X4008: floating point division by zero
    C:\fakepath(1163,170-203): warning X4008: floating point division by zero

    Eo @ v3d.js:1
    Co.acquireProgram @ v3d.js:1
    Se @ v3d.js:1
    (anonymous) @ v3d.js:1
    setTimeout (async)
    (anonymous) @ v3d.js:1
    (anonymous) @ v3d.js:1
    setTimeout (async)
    (anonymous) @ v3d.js:1
    (anonymous) @ v3d.js:1
    setTimeout (async)
    (anonymous) @ v3d.js:1
    (anonymous) @ v3d.js:1

    how can i solve? ty

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    #36570

    Hi!

    Can you isolate this issue in a small scene file (possibly containing a single object) that you could attach here for us to take a look? Thanks!

    Chief 3D Verger | LinkedIn | Twitter

    #36601

    I have attached an example

    #36602

    sorry now have attachment

    #36605

    i can’t attach a rar file

    #36606
    #36652

    I found that the fakepath erroe on the console appears if there are materials created with texture images in the scene. where am I wrong?

    #36655

    Hi,

    we can take a look, but we need the source scene for that.
    you can use this App Manager’s feature for uploading your files:

    https://www.soft8soft.com/docs/manual/en/introduction/App-Manager.html#Upload_Archive

    Chief 3D Verger | LinkedIn | Twitter

    #36691

    hi, I found out what was bothering me. the material I made had the texture linked to Principle BSDF inside, and this gave the error. I took it off and now ok. thank you very much for your availability :good:

    #36708

    glad you worked it out! :good:

    Chief 3D Verger | LinkedIn | Twitter

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