Hi,
i’m finding an issue due to the drag move puzzle.
I have two wall that i’m scaling with the shape keys using the drag move puzzle as in the demo.
In my scene i have two camera: the first one (CAMERA1) is a generic camera that orbit around my wall, the second one, instead, (CAMERA2) is fixed at the top and see the wall from the Z axis up to down.
I want to use the dragmove puzzle interaction, that became active when dragged on one of the walls, only when is active CAMERA2.
if i use a simple if condition when is active CAMERA1 if i try to rotate the camera while i’m on one of the two wall the camera doesn’t orbit, probably because it interfeeres with the drag move puzzle.
I tried to put app.controls.enabled = true
and that solve the problems in half , because at the begginning it works , but if i go to the second camera and then back to the first one, then it cause the problem again and I can’t orbit around my scene.
I attach the screenshot of my puzzle.
Has anyone encountered this problem yet ?
Regards ,
Filippo
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