We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

post processing on one object and not another?

Home Forums Puzzles post processing on one object and not another?

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #59917
    auriea
    Customer

    I have an object that I want to appear as ‘fast’ and the afterimage post processing puzzle does that nicely. is there a way to have that effect appear just on one object and not on the entire scene?

    #59918
    kdv
    Participant

    no. but you can disable the afterimage pass after the “fast” object has appeared

    app.postprocessing.afterimagePass.enabled = false;

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #59919
    auriea
    Customer

    thank you for your answer. in this case would i need to load the object separately from the rest of the scene?

    #59920
    kdv
    Participant

    no. just disable the afterimage pass after your Flash has appeared and stopped. But if you want the afterimage pass affecting your Flash constantly (excluding all other objects) then just forget it )))

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #59921
    auriea
    Customer

    okay. thank you. i understand :)

    #59965
    xeon
    Customer

    If you have one object you need special processing on …. you may want to try creating a sprite for that object. We often use sprite maps for glows, and things on objects and just put a point to camera constraint on them. Not sure of your intent but this may be a solution.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.