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Possible to set higher screen scale for just one object/material?

Home Forums Programming Possible to set higher screen scale for just one object/material?

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #31556
    web
    Customer

    I need to display a texture in the native/highest quality.
    On mobile devices they a very blurry when not fully zoomed in. I already wrote about this here in the forum, to get rid of it you just need to set the screenscale to the native one of the device.

    This works, but on some devices the performance impact is quite high. I therefor wonder if there is any possiblity to render only one particular material/texture sharp?

    #31572

    Hi,

    I therefor wonder if there is any possiblity to render only one particular material/texture sharp?

    you can detect mobile device with this puzzle:
    https://www.soft8soft.com/docs/manual/en/puzzles/System.html#feature_available

    Then you can replace textures for lower quality, sparing only the texture you want to keep sharp.

    Chief 3D Verger | LinkedIn | Twitter

    #31598
    web
    Customer

    But does just changing the textures to a more low res version and keep the screenscale high, does affect the performance that much? I thought that the whole resolution is internal much higher, so that the pure rendering of just the geometry even without any textures, does affect the performance quite heavy.

    #31604

    Yeah, having lower-res textures won’t help much the performance if you are not at the memory limit. You still can have simpler shaders etc on mobile.

    Chief 3D Verger | LinkedIn | Twitter

    #31606
    web
    Customer

    Okay, so there is no way to have a 100% sharp texture on mobiles without setting the screen scale globally to the native device one, correct?

    #31611

    To the best of my knowledge, no. :unsure:

    Chief 3D Verger | LinkedIn | Twitter

Viewing 6 posts - 1 through 6 (of 6 total)
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