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Playing Animations

Home Forums Puzzles Playing Animations

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #8865
    adcornetto
    Customer

    I have an animation that I want to play from frame 50 to 517 and then after it is done I want it to loop from 175 to 517. I have tried changing the loop settings in Blender; but this doesn’t seem to allow me to do want I want as it either loops 50 to 517 continuously or it won’t loop 175 to 517. Any ideas?
    Thanks,
    Tony

    #8868

    Any ideas?

    Unfortunally for now it’s not possible to play once and loop the same action for one object suing Puzzles, only using JavaScript I think.

    Co-founder and lead graphics specialist at Soft8Soft.

    #8869

    Hi Tony,

    You might want to divide you animation to be able to play the looped range separately from the linear one.

    Chief 3D Verger | LinkedIn | Twitter

    #8874
    adcornetto
    Customer

    Thanks for the quick responses. I ended up using a duplicated object and separated the linear and looping animations. Then I did a show/hide when the linear animation completed.
    I did find a separate issue. When I play a section of an animation “reversed” the animation starts at the end frame (as it is supposed to), but it does not stop at the start frame?

    #8876

    When I play a section of an animation “reversed” the animation starts at the end frame (as it is supposed to), but it does not stop at the start frame?

    You mean it continue playing? Can you share a simplified example?

    Co-founder and lead graphics specialist at Soft8Soft.

    #8877
    adcornetto
    Customer

    yes, it continues playing to the past the start frame. I will have to build an example.

    #8881
    adcornetto
    Customer

    Here is a simple example. Thanks again for all the help.

    #8902

    Thanks for narrowing down this problem. Unfortunately (and counter-intuitively), a reverse animation cannot trigger the when finished do slot at an arbitrary frame, so it is always played until the first frame. Again, creating a separate range can be a solution here.

    Sorry for the inconvenience. We value your feedback very much and will hopefully rework our animation system to make it handle such cases.

    Chief 3D Verger | LinkedIn | Twitter

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