Home › Forums › Graphics / Blender › Pinch-zoom too fast on touchpads; kind of big problem.
- This topic has 19 replies, 3 voices, and was last updated 6 years, 2 months ago by Yuri Kovelenov.
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2018-09-11 at 6:19 pm #7109tcdoeCustomer
Hi Folks,
I’ve made good progress on our web-portal, but a big new problem is that ‘pinch-zooming’ on a touch-pad, especially on the mac, is WAY too fast.
(note I’ve searched in the forum here and also extensively online but no luck.)
I need to slow the pinch-zoom rate down so that touch-pad users can navigate (at all). It’s almost impossible to use right now.This is a big problem, but probably has an easy solution I hope. IMHO we need to have touch-pad users easily navigate the site. It’s perfectly fine with a mouse and scroll-wheel, but all my ‘touch-pad friends’ immediately get lost. If I could just slow down the rate of zooming, that would help a lot+.
Thanks for any info and best regards,
Todd/abemisCEO, ABĒMIS LLC
visit: abemis.com2018-09-11 at 8:21 pm #7110rhenriquesCustomerI also think that this needs a few fine tunings. The behaviour in iPhones and iPads is a little bit erratical both with zooming and drag. Sometimes the drag ruins the interface because all gets shifted and the browser interface gets in the front of some interface elements. The full screen button, for instance, it’s impossible to use. This button also gets hidden if a HTML interface is used. Beyond some of these few quirks, Verge 3d is a joy to use and it’s getting better.
Cheers2018-09-11 at 11:43 pm #7112tcdoeCustomerThanks for the comment; it’s not just fine-tunings, it’s not just erratic, it’s un-useable. Mostly it’s the pinch-zoom problem.
Tried a few things with webGL and the .js … but not working.Any help here is critical.
So far I love Verge3d, but if we cant have a reasonable solution for this then we are kind of stuck.
thx,T.
CEO, ABĒMIS LLC
visit: abemis.com2018-09-12 at 3:30 am #7114rhenriquesCustomerThe problem is that verge 3D features for pinch-zoom intermix with browser’s own features for the same purpose and everything gets messed easily. That’s something that does not happen in the computer. I sure hope that a possible solution can be achieved because these mobile platforms are critical nowadays to display this content.
2018-09-12 at 8:21 am #7121Yuri KovelenovStaffHi,
I need to slow the pinch-zoom rate down
You might want to tweak the movement speed setting for the camera. This setting affects zooming on touch screens among other things.
Attachments:
You must be logged in to view attached files.2018-09-12 at 8:32 am #7129Yuri KovelenovStaffThe full screen button, for instance, it’s impossible to use.
Safari still does not support fullscreen mode. For this reason we hide the fullscreen button when an app is running in this browser. You can use the if unavailable slot of the init fullscreen puzzle to control this behavior.
https://www.soft8soft.com/docs/#manual/introduction/Puzzles.init_fullscreen2018-09-12 at 8:41 am #7130Yuri KovelenovStaffverge 3D features for pinch-zoom intermix with browser’s own features for the same purpose and everything gets messed easily
If there is some HTML on top of the 3D canvas, touch gestures will indeed work differently when performed on the area occupied by that HTML. One can argue if this is an issue, because sometimes we need to zoom HTML in order to read small text etc.
2018-09-12 at 12:16 pm #7133rhenriquesCustomerThank you Yuri
I’m going to try these features in the next few days to see if things improve. As a matter of fact, in my case, dragging a model is a little worst than pinch and zoom. Sometimes que model completely goes off the screen and when it comes back, some white edges remain around the 3d model area. The problem is that the dragging that we only wanted to apply to the model is not distinguished, by the browser, from the regular dragging of any HTML interface. With a few tweaks maybe things will get better.
The mobile devices always pose a few challenges. However, an a computer the experience is outstanding.
CheersPS: Already had the opportunity to test the camera moving speed tweak and things do improve concerning pinch-zoom behavior!
2018-09-12 at 5:03 pm #7147tcdoeCustomerThanks for that! I’m trying it now.
CEO, ABĒMIS LLC
visit: abemis.com2018-09-13 at 2:01 pm #7179Yuri KovelenovStaffThe problem is that the dragging that we only wanted to apply to the model is not distinguished, by the browser, from the regular dragging of any HTML interface.
We are preparing a bugfix release that will address this issue among other things.
2018-09-13 at 3:58 pm #7214rhenriquesCustomerAwesome!
2018-09-16 at 9:49 am #7355rhenriquesCustomerHi Yuri
To soon for fireworks. The behavior in iOS, no matter which browse we use, still is very unpredictable. Now i’m using the puzzle to move the camera towards the selected object. As soon as we click the object, the zoom gains life for itself and it’s impossible to control. Any animation also enters to an uncontrolled loop that seems not to respect conditions in puzzles.
Cheers.2018-09-17 at 8:21 am #7369Yuri KovelenovStaffThe behavior in iOS, no matter which browse we use, still is very unpredictable
Can you please provide more details how this issue manifests itself for you? May be screenshots or a video?
Now i’m using the puzzle to move the camera towards the selected object. As soon as we click the object, the zoom gains life for itself and it’s impossible to control.
Are you using look at or tween to puzzle? These puzzles work best with No controls camera types, and the zoom is regulated with its movement.
Any animation also enters to an uncontrolled loop that seems not to respect conditions in puzzles.
Animation can be stopped any time using the stop animation or pause animation puzzles.
https://www.soft8soft.com/docs/#manual/introduction/Puzzles.stop_animation2018-09-17 at 11:48 am #7402rhenriquesCustomerHi Yuri
Later I’ll send you an email detailing all the info.
Cheers2018-09-17 at 4:15 pm #7415rhenriquesCustomerAre you using look at or tween to puzzle? These puzzles work best with No controls camera types, and the zoom is regulated with its movement.
Hi Yuri
Yes, I’m using “look at” puzzle. In desktop computers look awesome. In IOS gains zoom life for itself. If it worked just like the desktop version would be awesome.
Cheers -
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