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Physics: rope / cable with mesh geometry

Home Forums Bug Reports and Feature Requests Physics: rope / cable with mesh geometry

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #72402
    Thomas Fabini
    Customer

    Hi guys,

    would something in the lines of this be hard to implement?
    Basically the rope soft body but meshed instead of line rendering?

    Or is there another way this kind of physics behavior can be achieved already with the existing features / puzzles / api?

    Thank you,
    Thomas

    #72407
    kdv
    Participant

    Or is there another way this kind of physics behavior can be achieved already with the existing features / puzzles / api?

    try to create a soft body (volume).
    https://v3d.net/v03

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #72424
    Thomas Fabini
    Customer

    Hi kdv,

    thanks for the example and for pointing that out – i’ve tried soft body volume before, but as it seems, not with the right settings.
    I gave it another try, and it works, it really seems to be the best option with the existing physics bodies.

    A gradual falloff for the stiffness of the softbody isn’t possible, isn’t it? (Like a weightmap which controls the stiffness).

    #72425
    kdv
    Participant

    A gradual falloff for the stiffness of the softbody isn’t possible, isn’t it?

    Why not? You can use animate param.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #72426
    Thomas Fabini
    Customer

    I rather meant parts of the mesh which are more stiff than others – not changing the stiffness over time… which i guess you meant?

    Like the weight map on a rigged mesh which controls the amount of deformation on different parts of the mesh… but for the stiffness of the softbody allowing for more rigid parts and softer parts.

    #72427
    kdv
    Participant

    No.

    But you may try a rigged mesh combined with physics.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #72432
    Thomas Fabini
    Customer

    I actually thought of a rig instead of the physics body – but i had the impression that a rig in verge3d can only be animated, but not modified in real time – through user input or physics.

Viewing 7 posts - 1 through 7 (of 7 total)
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