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Physics performance

Home Forums General Questions Physics performance

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  • This topic has 1 reply, 2 voices, and was last updated 1 month ago by xeon.
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  • #78979
    swith23
    Participant

    I have been looking into verge 3D physics and tested the pinball interactive however for me for some reason the physics seemed a little slow and sometimes glitchy. I’m not sure if this is just an issue for me or a limitation of the software for now? Can anyone advice?

    #78982
    xeon
    Customer

    In my experience with V3D physics has many use cases. The pinball game if played long enough will uncover some issues with the demo app. I have not dug into it deep enough to determine if its a game engine issue or a demo programming issue. This sort of thing will be up to you the developer to determine if the interaction the physics engine provides is sufficient for your needs. I believe V3D uses the Bullet engine called Ammo.JS. You can find many examples of it being used in Three.JS to get a better idea of what you can do with it in Verge3D.

    I think if you go into it with a realistic understanding of how the physics engine works and see how its being used in other demos you might be very pleased.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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