FPS (First Person Shooter) = more like a FPW (First person walker, maybe a jump here and there)
Anyone have a basic setup for a physics based FPS setup I could take a look at?
The Verge guide has this teaser which only codes ArrowUP
https://www.soft8soft.com/docs/manual/en/introduction/Physics-Guide.html
I gave it a go (see screenshot) adding the other directions (back, left/right strafe) but don’t think I did it right??
Yuri that would sure make for a great template shipped with next version 😉
Including, a jump button for Gods sakes lol…. Then we could all have a lot of fun modifying this template by adding our own static walls and dynamic monkey skulls to kick around… (or jump over!)
That sounds like a great idea to me. Anyone have something similar prepared, don’t be shy about sharing it here please. Thanks!
-CruNch
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