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PBR Materials

Home Forums Graphics / Blender PBR Materials

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  • #21183
    vincent
    Customer

    I don’t make correctly the image texture with normal map and rough gray to get illusion of volume, Verge3d use Principled BSDF ? or an other one ?

    #21193

    You need to insert Normal Map node between normal map image and Normal input of the material.

    Co-founder and lead graphics specialist at Soft8Soft.

    #21195
    vincent
    Customer

    Thank you very much, I was needed a new eye !

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