Home › Forums › General Questions › password protected output
- This topic has 9 replies, 5 voices, and was last updated 21 hours, 39 minutes ago by visualizer.
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2024-06-18 at 5:47 pm #74948visualizerCustomer
Hi
After a long time again wondering Is there any chance Verge is thinking of password protected complete scene &/or specific scene functions?Like if a scene is normally open to all but some functions will be restricted to only p/w holder user? Say for example there are some functions happening commonly as they happen now in any verge scene no restrictions.
What is expected – as advanced feature – In case of the plant layout scene if user clicks on the roof of the process plant the small password window appears in scene itself upon entering the correct p/w the roof goes above and further camera motion takes place.Key part is –
1. There can be one or more functions allowed with single correct password.
2. There can be multiple passwords for multiple actions, assigned for each unique interaction to happen with unique password.Suggestion –
Verge team may think of keeping such advanced features-based tools @ some commercial value same as the commercial material packs.Such things now will make more sense when Verge is getting more & more matured and sophisticated production tool. Especially in AR / VR / MR & XR experiences I guess it will be highly adopted.
2024-06-19 at 9:17 am #75022Alexander KovelenovStaffHi,
You might use new features provided by Verge3D 4.7 pre2, namely modal dialog elements (with forms) which will prevent user interaction till the proper password will be entered by the user.2024-06-19 at 5:16 pm #75057visualizerCustomerHey
Alexander !
Hahaa! Great great !What a coincidence ! I posted yesterday & today just a minute before I was watching the 4.7 pre2 and came across huge development of form stuff ! I am sure this form thing will ensure many new possibilities & ease of production capability of Verge.
2024-12-08 at 8:55 am #79285sauravParticipantHey Alexander, that’s a great new feature. Can you guide me as to where and how I can implement that in the most basic scene that verge3d creates. so as to only load the basic scene when right password input is given.
2024-12-09 at 8:59 am #79289PandernCustomerThe absolute most basic way to do it could be to use the
user prompt
to ask for the password stored in a variable in the init tab of the puzzles.You can extend it to store the password on the users computer and even extend it to also ask for a user name first. Let me know if you would like help with that.
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You must be logged in to view attached files.2024-12-11 at 10:03 am #79333visualizerCustomerHi
PandemThe P/W works well as expected no issues but the little problem here is the password is very much visible / readable while typing.
Can anyone just suggest or give clue how to show in Asterix or dots form while typing?2024-12-11 at 1:04 pm #79350PandernCustomerI don’t think it is possible to style the user prompt in any way.
Use instead the nodal dialog mentioned above.
The html
input
typepassword
is hiding the text by default and can be further styled.By changing the
enquiry form
found in puzzle library in verge3d, i quickly made this:password: secretPass1234
see the puzzles in attached screengrab.
It is a very rudimently styled and made, but it may be a good start for you
- This reply was modified 6 days, 20 hours ago by Pandern.
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You must be logged in to view attached files.2024-12-11 at 4:52 pm #79354visualizerCustomerYes this modal thing is really a cool thing with lots of possibilities packed.
2024-12-16 at 5:35 pm #79422bigmike814CustomerI would worry more about the password being stored on the client side than seeing it on the screen. If it were me I’d use server side validation. You can do this by using the advanced puzzles and some server side php. If you’re only doing a few users then json will work. If you’re allowing users to create their account and then log in later you’ll need to set up a database.
Anyway, I didn’t try this but this should give you your answer (see image). Here is the documentation as well. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input/password
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You must be logged in to view attached files.2024-12-17 at 11:58 am #79431visualizerCustomerWhatever we do with puzzles is stored in files in the directory and its easy to hunt it down.
remote server based OR somewhere outside the directory stuff can be more secured and useful I think. -
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