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Parts of model disapearing after playing armature animation

Home Forums Graphics / Blender Parts of model disapearing after playing armature animation

Viewing 4 posts - 1 through 4 (of 4 total)
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  • #26018
    robaval
    Participant

    Hi, so i’m fighting with this for quite some time now.

    Here’s my test enviroment:
    http://rob.solawa.pl/shoe_test_public/

    I have a shoe with blender’s armature animation witch is triggered after you click the shoe.

    The problem is that the animation can only work correctly when i check “Bake Armature Actions” option. But with it checked, after animation is done when you go closer to the subject some of it’s parts are disapearing.

    However when I don”t check the “Bake Armature Actions” option, the animation is not playing correctly – bones are moving properly in relation to each other but whole armature is not moving as it’s animate in the action.

    Can you help me with this issue?
    I could send you my files in private message.

    #26080

    Complex rigs will work only with Bake Armature Action, especiallyy rigs with constrains. To avoid dissapearing of the mesh try to keep mesh near the object origin while animation or uncheck Frustrum calling checkbox on each mesh that’s dissapear.

    Co-founder and lead graphics specialist at Soft8Soft.

    #26225
    robaval
    Participant

    Thanks! Frustum Culling do the thing!

    #26226

    :good:

    Co-founder and lead graphics specialist at Soft8Soft.

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