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parts frozen when switching cameras

Home Forums WebGL & WebXR Troubleshooting parts frozen when switching cameras

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • #25576
    samuraijkm
    Customer

    I have this weird verge webGL bug where when I switch from one camera to the other and tween between the two, parts of my model are frozen on the screen. Thought it might be a blender camera clipping issue but it wasn’t. Seems to be something on the verge side. See the attached video, last bullet clicked shows issue.

    Any ideas, I’m completely stumped on how to fix this issue ?

    I posted my files for you to look at as well:
    https://efss.ifmefector.com/url/czdsk6cjgymnrmci

    pass: wrqkd9wj

    #25618

    Hi,

    the link wouldn’t open :unsure:
    can it be reproduced locally when running from the app manager?

    Chief 3D Verger | LinkedIn | Twitter

    #25626
    samuraijkm
    Customer

    Hi Yuri,

    You have to use the password wrqkd9wj when you click the link to get to the download. Yes, it can be reproduced locally when running from the manager.

    -Jason

    #25627

    got it! now looking into :good:

    Chief 3D Verger | LinkedIn | Twitter

    #25629

    Hi,
    it was an issue in the screen-space reflection puzzle implementation. We just resolved it. The fix will be available in the upcoming Verge3D 3.1 pre3. Thanks for reporting!

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #25630
    samuraijkm
    Customer

    Ok, thanks for your fast responses and the fix! :yahoo: What is the time frame of the 3.1pre3 release ?

    #25637

    What is the time frame of the 3.1pre3 release ?

    planning it for the beginning of the next week!

    Chief 3D Verger | LinkedIn | Twitter

    #25888
    samuraijkm
    Customer

    Awesome, thanks Yuri!

Viewing 8 posts - 1 through 8 (of 8 total)
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