Home › Forums › Bug Reports and Feature Requests › Outline glow width adjustment?
Tagged: outline, outline settings, outline-glow
- This topic has 7 replies, 3 voices, and was last updated 5 years, 3 months ago by
Yuri Kovelenov.
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2019-12-07 at 4:05 pm #21806
illussimo
CustomerWill it be possible to make the line and glow thinner? The glow looks nice and soft but is quite wide now and can be a bit prominent. Would it be feasible to offer more adjustments to the Outline feature?
2019-12-07 at 4:49 pm #21807Anonymous
InactiveDear Simone,
did that adjustment not working for you?2019-12-08 at 6:29 pm #21822illussimo
CustomerHello Abin,
Unfortunately, the settings don’t help enough. I would like to use glow but be able to set the width of the glow not only its strength.
Unfortunately setting the outline width to lower than 1 doesn’t make it thinner. It seems there is a limitation to the minimum thickness the outline can have.
It would be also nice if the outline would be more antialiased.
But these are wishes that probably can’t be granted that easily.
Just something that would be nice to have in future releases.
2019-12-09 at 8:33 am #21831Yuri Kovelenov
Staff2019-12-09 at 3:43 pm #21847illussimo
CustomerThanks, Yuri. I will try that but will it also make the glow less wide?
2019-12-11 at 9:06 am #21888Yuri Kovelenov
Staffbut will it also make the glow less wide?
Hmm.. not sure if there is such a setting. I created a task for us to investigate/fix this. Thanks!
2019-12-12 at 2:52 pm #21911illussimo
CustomerThank you, it would be great if also this can be improved.
I tried the FXAA setting and the outline looks smoother. I find the glow still too wide for my project.
I also use annotations with lines to my objects and the strange thing is that the outlines look smooth while the annotation lines get pixelated when FXAA has been enabled.
I have set everything back to automatic and have reduced the strength of the glow.
The annotation lines look fine now. The outlines are a bit pixelated, but meanwhile, it is a better option for my project.
I have included 3 screenshots to show what happens with the different settings.
2019-12-13 at 7:30 am #21928Yuri Kovelenov
StaffHi Simone,
When outlining (or some other post effect) is enabled, the default MSAA is turned off. This is a limitation of MSAA – it cannot be used to anti-alias intermediate port-processing passes. This causes severe aliasing.
To combat this, Verge offers the FXAA method, that works with post-effects. However, this method is not as good as MSAA. FXAA is pure shader-based, while MSAA is provided on the hardware level.
Hope this explains the things a bit.
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