Hello,
I’ve noticed something that I’m not sure if can be solved/improved. Or if it was already addressed in another post. I looked for it in the forums but I could not find it.
I’m using an outline effect when hovering over a bed model. On the same scene, I have a “3D” semi-transparent object with arrows to indicate users that they will be able to rotate the objects in 3D. The 3D object is next to the bed, but separated enough so that both meshes would not overlap. The 3D object is semi-transparent (controlling that with a mix shader and a Principled BSDF shader and a Transparent BSDF shaders).
The issue I have is that when I roll over the bed, the outline shows as expected (controlled with a puzzle), but the outline effect passes through the 3D object, as if the outline effect was calculated for the whole scene, and acted as if no other objects were in front of the bed.
You can see a screenshot of what I get here.
Is this a known behavior?
Thank you!
Andres