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Outline bug with HDR enabled

Home Forums Bug Reports and Feature Requests Outline bug with HDR enabled

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  • #61030
    samuraijkm
    Customer

    Hi Devs,

    We are using the verge 3D outline feature to outline our machines with a white outline. It works great for most of our use cases. However, I came across a situation where I need to use the “use hdr rendering” toggle so that my emission shaders work properly in the lights. When that option is toggled, the outline effect disappears. I am able to crank the value of the outline color to 2.0 in able to get it to show up again but unfortunately it becomes a grey outline and not white. Not sure why this is occurring in the first place. Seems like a bug to me. Any idea how to fix it ?

    Sincerely,
    Jason

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    #61065

    Hi, checked HDR on our demos and it appears to be working just fine. Does the issue reproduce if you place some primitive cube with basic BSDF shader instead of the device mesh? You might send us some test case as well.

    Also, what Verge3D version you use?

    Soft8Soft Tech Chief
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    #61074
    samuraijkm
    Customer

    So I checked the default cube and it works as you stated. Then I tried updating to the latest pre-release v4.3 to see if that would help and still getting the same result on this model. See attached sample file and images showing hdr enabled vs disabled.

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    #61082

    It appears to be Filmic View Transform that causes this (located on the Color Management panel in Blender). Switch to “Standard” to make the outline brighter. Meanwhile I’m going to add this in our TODO list.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #61944
    kdv
    Participant

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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