Home › Forums › Bug Reports and Feature Requests › Outline and other rollover effect issues since V3D 4.0
Tagged: environment dome, object animation, outline effect
- This topic has 8 replies, 4 voices, and was last updated 9 months, 4 weeks ago by kdv.
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2024-02-19 at 6:10 pm #70803illussimoCustomer
Dear Verge3D team,
I posted bug reports on this a few times.
In 3.9.1 (and previous versions) on rollover, the outline effect used to appear without problems when the camera is outside of an environment dome. Since 4.0 and up, the outline effect, as well as other rollover effects, only appear when the camera is close to the object. I hope you can fix this rollover effect issue in 4.6.
I sent a test file to Yuri a while ago.
Best wishes, Simone2024-02-19 at 6:38 pm #70804xeonCustomerHi Illussimo,
Went back through your theads and I think people are waiting to see the project or a sample of the issue you are reporting as it can’t seem to be replicated and the use of the term “environment dome” may have different meaning to different people so seeing your project is going to be critical.Demo of outline effect: https://v3d.net/t61
project file and blend file: https://v3d.net/t62- This reply was modified 10 months ago by xeon.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-02-19 at 7:08 pm #70806illussimoCustomerI submitted a *bug report*. Bug reports are meant for the Verge3D team, not for general discussions.
The team has reproduced the problem some time ago already. The team *knows* what I’m talking about, specifically what an “environment dome” is in this context.2024-02-19 at 7:22 pm #70807xeonCustomerBug reports are for everyone….especially for those that have not run into the issue you are having. Its allows everyone to get involved and see if the problems exists on every platform and all devices since Soft8Soft does not have access to every platform and every device.
In addition, bugs should be things that are known to all users so they know what to expect or if a work around can be found.But hey…enjoy your bug…it seems to be yours.
If you want things to be private…email them…leave it off the forum.
- This reply was modified 10 months ago by xeon.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-02-20 at 6:13 am #70813Yuri KovelenovStaffHi Simone,
Sorry for not getting back to you earlier. I guess we are talking about 2 issues that you mentioned in this topic.
1) The rotation of the propellers doesn’t loop any more. (The animation puzzle repeat function doesn’t work any more.)
We indeed made certain changes with how animation is handled and now in some rare cases in requires some hacks. We unfortunately cannot revert these changes since it was important that we make them. Please take see this video on how you can work around this.
2) In 3.9.1 (and previous versions) the outline used to appear without problems when the camera is outside of the environment dome. Now the outline only appears when the camera is close to the object.
It’s strange that it worked at all earlier because normally post-processing does not work for objects overlapped by other objects (the environment dome). As a workaround, you can make the dome bigger.
Please let me know if the suggested above help, and sorry for the troubles!
2024-02-22 at 10:23 pm #70966illussimoCustomerHello Yuri,
Thank you for your reply. I hoped you could fix these issues, like all the other issues, which were always quickly fixed. I suppose things are getting more complex while adding more features and optimisations.
Issue 1:We indeed made certain changes with how animation is handled and now in some rare cases it requires some hacks. We unfortunately cannot revert these changes since it was important that we make them. Please take see this video on how you can work around this.
When I bake the object animation, the rotation works just fine, but adjusting an animation afterwards would be tedious. Is it possible to add a button to bake object animation upon export, just like we have for armature animation? It would be so helpful and then we don’t need the hacks.
Issue 2:It’s strange that it worked at all earlier because normally post-processing does not work for objects overlapped by other objects (the environment dome). As a workaround, you can make the dome bigger.
The outline effect did indeed work when the camera was outside the dome. It didn’t see it as an overlapping object because of backface culling.
Here, in version 3.9.1 you can see it still works fine
Now, it doesn’t take backface culling into account anymore. Maybe you could still have a look into this?
Unfortunately, enlarging the dome will not work for landscape scenes like this. Things get out of proportion. I also tried to make the camera more wide angle and place it within the dome, but then the scene obviously gets too distorted.
I would love to update my projects to benefit from all the improvements since 3.9.1. Also, to have them work well again on Apple devices.
At the moment, I’m so busy with other projects that I will wait until 4.6 is out.
I’m looking forward to this major release!
Warm wishes, Simone2024-02-22 at 11:56 pm #70967kdvParticipant
just enable rendering for hidden edges with the same color…Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-02-23 at 1:52 pm #70969illussimoCustomerHello kdv,
just enable rendering for hidden edges with the same color…
I tried that already but it doesn’t give the desired clean results, that’s why it would be nice if the camera would take backface culling into account again. It would be nice if we didn’t need to resort to hacks.
2024-02-23 at 5:43 pm #70970kdvParticipantdeleted
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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