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Oculs Rift S – touch controller

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  • This topic has 5 replies, 2 voices, and was last updated 5 years ago by Anonymous.
Viewing 6 posts - 1 through 6 (of 6 total)
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  • #21798
    Anonymous
    Inactive

    Hallo team,
    I was able to access my project in VR mode. Yeah! :) But the controllers are not recognized yet. Do I need to make some special config for that?

    greets
    abin

    #21869
    Anonymous
    Inactive

    Hallo team,
    my question was not read, so I push it up for viewing

    regards
    abin

    #21899

    Hi,

    Sorry for the delay. At the moment Verge only supports controller buttons. Not sure if the underlying WebXR tech can handle it too. But it will!

    Chief 3D Verger | LinkedIn | Twitter

    #21900
    Anonymous
    Inactive

    Oh no sorry, thank you, Yuri. I am very patient person :-) This is my best. Waiting for touch controllers support – is absolutely fine …
    Btw. I bound my access to VR on a html button, not on mesh Object as you did it in the Xmas’s-template. The effect is, that when I access VR, the Oculus in not bind to the camera. Is it known? Or did I set something wrong? Or maybe to bind access on mesh object – is the only way?

    greetings

    #21903

    Generally speaking, VR mode cannot handle HTML elements. It is running its own screen defined by a VR device. So it’s better to stick to mesh objects.

    Chief 3D Verger | LinkedIn | Twitter

    #21907
    Anonymous
    Inactive

    Aha, thank you, Yuri, got it! :rose:

Viewing 6 posts - 1 through 6 (of 6 total)
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