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Objects to always face camera

Home Forums Graphics / Blender Objects to always face camera

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  • #79565
    safetyblender
    Participant

    Good afternoon,

    I have a scene setup in Blender, where I have used geometry nodes to make it so that all of the icons in my scene will always face a camera. However, when I view the scene in the verge3d app viewer, my viewport rotates around my icon sets without them repositioning themselves to face the viewport.

    I’m curious about two things here:

    1) Does Verge3d support the use of geometry nodes in this manner? (I’ve attached a screenshot of my nodes setup for review)

    2) Do I need to program the geometry node functions into the app with puzzles in order for the camera facing nodes to function properly?

    Thanks,
    SB

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    #79567
    xeon
    Customer

    Geometry nodes are not supported. Use a track to or similar constraint instead to make object face camera

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #79568
    safetyblender
    Participant

    Thanks again, Xeon. :good:

    Are you aware of any content creators that are sharing deep tutorial videos on Verge3d w/ Blender?

    I’m looking for ways to incorporate my photography and videography work into 3d scenes in blender, and ultimately deliver 3d web and app experiences to the clients I’m working with. I’m having a lot of trouble finding information on what is and isn’t possible, while slowly working my way through the Verge3d user manual. :wacko:

    #79569
    xeon
    Customer

    I try to provide information when I can at xeons3dlab.com

    There are tutorial links in the forum that may also be helpful.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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