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Objects not exporting out correctly in blender

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Viewing 3 posts - 1 through 3 (of 3 total)
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  • #51240
    coozoh
    Customer

    Hi guys,

    something strange is happening with my scene when exporting in blender. I’m exporting my scene out as a Verge3D glTF, within blender the objects all look fine, but then when I view it in the html runnable, a load of faces are missing in my objects. I’ve attached screenshots, any idea what’s going on?

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    #51250
    xeon
    Customer

    Double check face normals?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #51260
    coozoh
    Customer

    thanks for your response, I have checked face normals, the unusual thing is if I export out in any other format all faces show fine, but when ever I select specifically the ‘Verge glTF’ file format the issue occurs. If I export as standard glTF all sides display correctly, however textures lighting etc don’t render in the html runnable. It’s almost as if the export is purposefully not rendering the back of the object for performance or something? Any suggestions?

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