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Objects are transparent, but not from the texture

Home Forums General Questions Objects are transparent, but not from the texture

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  • #81400
    johngrigni
    Customer

    This is a screenshot of a cabinet configurator, that for some reason is showing the doors as transparent, regardless of the material. I can swap out the door models, and all of them except one that I just added is also transparent. Other objects, like the countertop etc, are not transparent.

    You can see it here: https://v3d.net/18p7

    The project folder is here: https://www.dropbox.com/scl/fo/7sjywuzxh1x6moxxi0dvu/AJyytko-tDOECZYvqUVYjhE?rlkey=735061ljpqvi90w40l77fewpj&dl=0

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    #81406
    xeon
    Customer

    Well…this one is interesting.
    When I initially opened the project…. I was able to see many things that were transparent that should have been opaque. Side panels, doors, and things were transparent. I went through the blend file looking at materials and saw nothing glaring…. then noticed the project was using a different version of V3D than I was so I updated it. I am running 4.8.1. Refreshed and all the materials that were transparent before are now opaque as you would expect.

    What version of V3D and Blender are you using?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #81408

    This is because of this nodes. Blender adds them automaticly when you switch from 4.2 (and lower) to 4.3 (and highter) version randomly (on my opinion) choose a material.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #81419
    johngrigni
    Customer

    Xeon:
    I was using Blender 4.0 and verge 4.7.1. I have upgraded to 4.4.2 and 4.9.2, but now the exported gltf doesn’t load at all. The other scenes load without transparency issues, but I don’t remember what version they were exported from. I tried 4.2 also, but that didn’t load either. So recap: exporting from 4.0 has weird transparency, 4.2 and 4.4 don’t load at all, in either verge 4.7.1 or 4.9.2. I tried 3.3 but it crashes when I open the blend file.

    Mikhail:
    I don’t see those nodes in the materials. I’m not using anything but “All” in my Material Output render engine option pop-up in any case.

    UPDATE: I found it – for some reason the Blend Mode was set to Alpha Hashed. I have no idea how this happened, I certainly didn’t do it. I reset it to Opaque and it is working correctly. Thank you for your help! Still not loading in later than 4.0, which I will explore further.

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