Home › Forums › Bug Reports and Feature Requests › Object output for Texture Coordinate node
- This topic has 14 replies, 5 voices, and was last updated 4 years, 9 months ago by Branden Coker.
-
AuthorPosts
-
2019-12-20 at 3:49 pm #22200Branden CokerCustomer
Are there any plans to support the object output node (and object selection) for the Texture Coordinate node? This would be a useful addition for controlling textures. I know it’s currently possible to animate a value and move a texture, but there is currently no way to fix a texture position while moving the object as seen here:
2019-12-20 at 4:14 pm #22205AnonymousInactiveyou could also try Texture Coordinate > Object mode like this:
2019-12-20 at 4:24 pm #22207Branden CokerCustomerHi Abin, I just tried your suggestion, but the gradient still moves with the object when I do that.
2019-12-23 at 7:05 am #22236Yuri KovelenovStaff2019-12-27 at 8:43 pm #22437GLiFTeKCustomerHi Branden,
We have added a task to our dev tracker to make the Object field of Texture Image node work. Do you also need the Window output of the Geometry node as you mentioned here?The OBJECT and WINDOW components would be SO, SO very useful.
Branden and I are talking about the same exact desired effect.
Thanks for all your work.
Visit the GLIFTEK Verge3D Plugins Store!
GLIFTEK.com for Plugin Documentation & LIVE DEMOS!
LIKE The GLIFTEK Facebook Page for updates!
Join the Verge 3D Discord Server!
plz share Discord link & on your signature!2020-01-06 at 2:01 pm #22601Branden CokerCustomerHello Yuri, Happy New Year! First day back at work here. Window output would also be great. Thank you for your fast response.
Cheers,
BrandenHi Branden,
We have added a task to our dev tracker to make the Object field of Texture Image node work. Do you also need the Window output of the Geometry node as you mentioned here?2020-01-06 at 2:28 pm #22602Yuri KovelenovStaff2020-01-13 at 7:46 am #22774Ivan LyubovnikovStaffHi GlifTek and Branden,
Object and Window outputs are now supported and will work in the next Verge3D release.
Co-founder and lead developer at Soft8Soft.
2020-01-13 at 1:51 pm #22779Branden CokerCustomerThat’s great news! This will be very helpful.
2020-01-13 at 2:30 pm #22784GLiFTeKCustomerVery cool!!
Visit the GLIFTEK Verge3D Plugins Store!
GLIFTEK.com for Plugin Documentation & LIVE DEMOS!
LIKE The GLIFTEK Facebook Page for updates!
Join the Verge 3D Discord Server!
plz share Discord link & on your signature!2020-03-03 at 7:54 pm #24226Branden CokerCustomerJust now getting around to try out this feature. Appears to be broken in 3.0.0pre3. Uploading a file here that exhibits the problem. Try to export the glTF and you’ll get a list of errors. Remove the item from the object selection on the texture coordinate node and it will export fine.
Attachments:
You must be logged in to view attached files.2020-03-04 at 6:31 am #24230Yuri KovelenovStaff2020-03-04 at 5:14 pm #24296Branden CokerCustomerOkay, I no longer get errors when exporting glTF with an object in the Texture Input node. Nice work on that fast fix. However, I am not seeing the results I’d expect once the model is in Verge. If I use an empty as the texture object and then animate that empty, the texture should animate with the object. Like so:
Currently the texture does not animate in Verge at all.
Then I tried animating the object (sphere) instead of the empty. The result should be that the sphere moves through the texture. I get this result inside of Verge:
It’s as if there is some delayed movement on the gradient when it shouldn’t move at all in this case.
2020-03-05 at 9:05 am #24351Ivan LyubovnikovStaff2020-03-05 at 2:00 pm #24359Branden CokerCustomerIvan, that’s great. Just tested it here and it’s working as expected with both use cases; sphere in motion and empty in motion. Thanks for the fast attention!
-
AuthorPosts
- You must be logged in to reply to this topic.