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Object output for Texture Coordinate node

Home Forums Bug Reports and Feature Requests Object output for Texture Coordinate node

Viewing 15 posts - 1 through 15 (of 15 total)
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  • #22200
    Branden Coker
    Customer

    Are there any plans to support the object output node (and object selection) for the Texture Coordinate node? This would be a useful addition for controlling textures. I know it’s currently possible to animate a value and move a texture, but there is currently no way to fix a texture position while moving the object as seen here:

    static gradient

    #22205
    Anonymous
    Inactive

    you could also try Texture Coordinate > Object mode like this:

    #22207
    Branden Coker
    Customer

    Hi Abin, I just tried your suggestion, but the gradient still moves with the object when I do that.

    #22236

    Hi Branden,

    We have added a task to our dev tracker to make the Object field of Texture Image node work. Do you also need the Window output of the Geometry node as you mentioned here?

    Chief 3D Verger | LinkedIn | Twitter

    #22437
    GLiFTeK
    Customer

    Hi Branden,
    We have added a task to our dev tracker to make the Object field of Texture Image node work. Do you also need the Window output of the Geometry node as you mentioned here?

    The OBJECT and WINDOW components would be SO, SO very useful.
    :yahoo:

    Branden and I are talking about the same exact desired effect.

    Thanks for all your work.

    #22601
    Branden Coker
    Customer

    Hello Yuri, Happy New Year! First day back at work here. Window output would also be great. Thank you for your fast response.

    Cheers,
    Branden

    Hi Branden,
    We have added a task to our dev tracker to make the Object field of Texture Image node work. Do you also need the Window output of the Geometry node as you mentioned here?

    #22602

    Happy New Year to you too! I updated that task accordingly.

    Chief 3D Verger | LinkedIn | Twitter

    #22774

    Hi GlifTek and Branden,

    Object and Window outputs are now supported and will work in the next Verge3D release.

    Co-founder and lead developer at Soft8Soft.

    #22779
    Branden Coker
    Customer

    That’s great news! This will be very helpful.

    #22784
    GLiFTeK
    Customer
    #24226
    Branden Coker
    Customer

    Just now getting around to try out this feature. Appears to be broken in 3.0.0pre3. Uploading a file here that exhibits the problem. Try to export the glTF and you’ll get a list of errors. Remove the item from the object selection on the texture coordinate node and it will export fine.

    Attachments:
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    #24230

    Yep, thanks for pointing this out. Will fix this regression asap.

    Chief 3D Verger | LinkedIn | Twitter

    #24296
    Branden Coker
    Customer

    Okay, I no longer get errors when exporting glTF with an object in the Texture Input node. Nice work on that fast fix. However, I am not seeing the results I’d expect once the model is in Verge. If I use an empty as the texture object and then animate that empty, the texture should animate with the object. Like so:

    animated texture in blender

    Currently the texture does not animate in Verge at all.

    Then I tried animating the object (sphere) instead of the empty. The result should be that the sphere moves through the texture. I get this result inside of Verge:

    animated object with static gradient in verge

    It’s as if there is some delayed movement on the gradient when it shouldn’t move at all in this case.

    #24351

    Hi Branden,

    We fixed the bug with the Texture Coordinate node. Here’s the updated version of v3d.js, if you’d like to test it: v3d.zip.

    Attachments:
    You must be logged in to view attached files.

    Co-founder and lead developer at Soft8Soft.

    #24359
    Branden Coker
    Customer

    Ivan, that’s great. Just tested it here and it’s working as expected with both use cases; sphere in motion and empty in motion. Thanks for the fast attention!

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