Home › Forums › Graphics / Blender › object cannot be rendered out
- This topic has 11 replies, 3 voices, and was last updated 4 months, 2 weeks ago by kdv.
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2024-06-23 at 11:20 am #75516nilsParticipant
hi,
i have a blender scene which can be rendered correctly with blender, but after exporting to gltf, the plane in it is invisible. could anybody help me with it?
i attached the object(glb) here.
Thank you in advance!
2024-06-23 at 11:23 am #75517nilsParticipant2024-06-23 at 4:39 pm #75527kdvParticipantUpload your file somewhere else. Somewhere without hieroglyphs, registration and confirmation code (which you didn’t provide).
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-06-23 at 7:11 pm #75529BrameisterParticipantSounds like a simple flip normal, maybe?
2024-06-24 at 7:33 am #75541nilsParticipantI tried several times but failed to upload the file here, so i attach another link for you:
https://we.tl/t-5F3ekxmhK2And it’s not a flip normal problem.
2024-06-24 at 3:36 pm #75544kdvParticipantEverything is Ok with your plane. It’s visible and rendered with no problems. but it’s 125 meters away from the camera
Attachments:
You must be logged in to view attached files.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-06-26 at 9:03 am #75589nilsParticipantthanks for your help. unfortunately i uploaed the wrong file, here is the right one:
https://we.tl/t-ca07uNHSpBi think it has something to do with the material, when i switch to another shader, verge3d can render it out.
2024-06-27 at 2:12 am #75612kdvParticipantSee no problems with rendering your road
Attachments:
You must be logged in to view attached files.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-06-27 at 4:28 am #75614nilsParticipantit’s wired, what i rendered out is blank.
what’s the version of your blender?
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You must be logged in to view attached files.2024-06-27 at 5:17 am #75616kdvParticipanttested in 4.0.2 with v3d.js 4.7.0
Press F12 and see the log…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-07-01 at 1:59 am #75694nilsParticipantI tried with the same versions as yours, but failed again. here is the log:
3d.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog FRAGMENT shader texture image units count exceeds MAX_TEXTURE_IMAGE_UNITS(16)
2024-07-01 at 5:33 am #75695kdvParticipantTested with v3d.js 4.7.0, 4.6.0, 4.5.1 and 4.5.0. No problems at all. 4.4.0 and earlier versions do not support Blender 4.0+
Btw, the Displacement material input is not supported in Verge3D. The same with the Displacement node.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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