- This topic has 11 replies, 5 voices, and was last updated 4 years, 12 months ago by GLiFTeK.
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2019-12-08 at 1:48 pm #21810GLiFTeKCustomer
Hi,
I’m trying to get a texture to move in Verge3D from the movement of a null(EMPTY).
I have the null as the object for the Texture Coordinates.
works fine in blender.
not in verge.
.. i have animated textures plenty of times in Verge though… don’t know why this isn’t working..
this other method isn’t working either..
that with these puzzles..
(the value node “texture_size” IS “Value” in the puzzle)am i missing something?
??Thanks!
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plz share Discord link & on your signature!2019-12-11 at 7:41 am #21885Mikhail LuzyaninStaffYou need to combane your value node with any mapping type: UV-map, generated, object etc and then scale it, not just connect value node to scale using combine node.
Co-founder and lead graphics specialist at Soft8Soft.
2019-12-16 at 2:14 pm #21997GLiFTeKCustomerWell the thing is that there’s no way in Verge3D as of yet, to have an Empty (that is the Object in a Texture Coordinates node) control the movement of the mapping over a surface of an object, correct?
That’s what I’m trying to do.
Have a null that controls transparency mapping, function in Verge3D, as it does in Blender, live.
Just trying to get that straight, whether you can do that or not.
I can tell multiple values in a list to change according to an empty’s movement in puzzles, but I’m wondering if there’s a workaround to have it work like what I am saying above.
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plz share Discord link & on your signature!2019-12-17 at 8:07 am #22009AnonymousInactiveSorry I come to this discussion, becuase I am intrested, why do you need Empty for scaling the texture?
2019-12-18 at 7:17 am #22057GLiFTeKCustomerSorry I come to this discussion, becuase I am intrested, why do you need Empty for scaling the texture?
it’s not really for scaling it.
(do that with values)
its to (within one frame) .. move it from a position (center) where the texture is visible.. then to another.. where the texture is transparent .. then gone..this is for MANY objects to be ALL fade their transparency at once.
every material would have a node group in it that used their own unique empty to folow..
then in verge.. i parent all those empty’s to one master empty and it moves to control ALL their opacity at once..like having a list of values and changing them all at once…
the clincher to this.. as to WHY not the list way ..
is that all of these objects have to share the SAME material for a number of reasons…so .. i set up one material with conditional nodes that can identify which object it is, based off of mesh info (vertex color data) then i can selectively change their opacities with using the null.
doesn’t matter though.. i’ll find another way.,
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plz share Discord link & on your signature!2019-12-18 at 9:12 pm #22068Branden CokerCustomerI think I’m trying to do something similar, albeit for a different effect. I’m trying to map a gradient onto an object and have the object move through the gradient. The gradient should be static while the object animates through it.
Normally I’d just do this with a texture input from an empty or I’d use the window. Unfortunately, neither of these inputs are supported currently in Verge. Is there another way I could achieve this?
2019-12-19 at 1:22 am #22077GLiFTeKCustomerput
Text Coords (UV or Generated) -> and a Value both into:
-> Multiply-> Separate XYZ (X) -> XYZ Mapping Input -> then the rest of what you have.animate value in puzzle (it will animate the graphic on the x)
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plz share Discord link & on your signature!2019-12-19 at 2:53 pm #22148Branden CokerCustomer@GlifTek, you’re right that does work for moving/animating a texture within Verge. My problem is more of a need for a static texture on an animating object. In my image below, you’ll see that the objects are moving while the gradient stays fixed. I don’t know if that can be done in Verge right now.
2019-12-19 at 8:41 pm #22167GLiFTeKCustomer@gliftek, you’re right that does work for moving/animating a texture within Verge. My problem is more of a need for a static texture on an animating object. In my image below, you’ll see that the objects are moving while the gradient stays fixed. I don’t know if that can be done in Verge right now.
use Texture Coordinates to Object of an Empty that is stationary.
when the objects move, the texture should stay stationary.
are the objects animated through “object set/change position puzzles”? or are you playing an animation of the objects from blender?
animate them with puzzles using empty’s stationary object texture coords and the gradient should remain still as the objects pass through it.wait.. WAIIT scratch that i think…i’m getting confused here.. i think THAT’s exactly what i was trying to do hahah..
you could animate with puzzles simultaneously the texture’s position value with puzzles in exact opposite motion compared to the movement of the objects?Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!2019-12-20 at 3:58 pm #22204Branden CokerCustomerIf there is a workaround for this, I haven’t been able to figure it out. You’re right that moving the texture the inverse of its parent object is an option, but it’s pretty clunky. I’ll holdout for support of the object output on the Texture Coordinate node. I didn’t see an official request for it, so I posted one here.
2019-12-23 at 7:54 am #22240Yuri KovelenovStaffI didn’t see an official request for it, so I posted one here.
Replied in that topic!
2019-12-27 at 8:55 pm #22439GLiFTeKCustomerIf there is a workaround for this, I haven’t been able to figure it out. You’re right that moving the texture the inverse of its parent object is an option, but it’s pretty clunky. I’ll holdout for support of the object output on the Texture Coordinate node. I didn’t see an official request for it, so I posted one here.
Yes, no clunky. Try for the un_clunk…
I’m looking for a material illusion Boolean 3D transparency..
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