Home › Forums › Graphics / Blender › normal quality in browser
- This topic has 22 replies, 4 voices, and was last updated 1 year, 10 months ago by v3dbeginner.
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2020-10-12 at 8:27 am #34070thomasupCustomer
we are having some issues, that the normal in the browser look quite worse than in the eevee viewport. is there some quality setting for this?
we are having a high gloss material, which makes these differences look quite bad in the browser.2020-10-12 at 8:41 am #34071Mikhail LuzyaninStaffCan you provide any example?
Co-founder and lead graphics specialist at Soft8Soft.
2020-10-12 at 9:44 am #34073thomasupCustomerimage01 is in verge3d, image02 in blender.
same camera, material and all.
verge3d has this strange “z-shaped” reflection, which is not visible in blender.
other spots are notably different, too.it could be some difference in normal interpolation, the falloff between verts seems more linear / abrupt in verge3d.
or is there a different precision level used in v3d? high quality normals in blender are disabled.
the differences are not huge, but since the imperfections are far less visible in blender, it is hard to adjust/fix them. most of them only become visible once exported.
Edit: attached example blend file
Edit2: also the normal interpolation seems to be different on the mirrored side.
Attachments:
You must be logged in to view attached files.2020-10-12 at 9:47 am #34078Mikhail LuzyaninStaffIt’s because of n-gons, if you’ll triangulate the model in Blender you will get the same quality, but the engine do this automatically before export because n-gons not supported. The only way to this this is to triangulate manually as you need to get the best effect.
Co-founder and lead graphics specialist at Soft8Soft.
2020-10-13 at 2:06 pm #34106thomasupCustomertrue, that sure is a contributing factor.
we will try to narrow it down further
2020-10-14 at 6:04 am #34123Mikhail LuzyaninStaffCo-founder and lead graphics specialist at Soft8Soft.
2022-09-27 at 10:13 am #56134v3dbeginnerParticipantI see significantly worse picture in browser (Chrome on MAC) in comparison with the one in viewport (3.1.2): all metals are kind of transparent and glass is not. Comparison below is without glass.
Tnanks for your help.Attachments:
You must be logged in to view attached files.2022-09-27 at 1:49 pm #56167Mikhail LuzyaninStaffCheck the blend type of the material and seth test and depth write checkboxes.
Co-founder and lead graphics specialist at Soft8Soft.
2022-09-27 at 3:35 pm #56175v3dbeginnerParticipantThanks a lot for the quick response!
I am using default settings and the simplest materials without mixtures and textures, as in your swiss-army-knife example.
Attachments:
You must be logged in to view attached files.2022-09-28 at 10:42 am #56193Mikhail LuzyaninStaffcan you share the blend file?
Co-founder and lead graphics specialist at Soft8Soft.
2022-09-28 at 12:53 pm #56195v3dbeginnerParticipantsure, how to do it best? Since I am a beginner, it is rather bulky (34 Mb).
2022-09-28 at 2:51 pm #56199Mikhail LuzyaninStaffyou can upload it on some file sharing service and leave the link here.
Co-founder and lead graphics specialist at Soft8Soft.
2022-10-02 at 7:13 am #56302v3dbeginnerParticipanthere we go:
https://drive.google.com/file/d/15-_q7MBeTsh12K3cmIFSa_Xtzd2Y6wV-/view?usp=sharingPlease, remove the link after you download the file or let me know so I can remove the file.
Thank you!
I am going to order the freelance license as soon as I get the reasonable quality in the browser using the trial version.
2022-10-03 at 9:33 am #56335Mikhail LuzyaninStaffYou have a scale on the camera, reset it to 1,1,1 and all will be ok.
Co-founder and lead graphics specialist at Soft8Soft.
2022-10-03 at 11:34 am #56338v3dbeginnerParticipantThank you, that helped! I guess, the glass remains still not transparent.
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