Home › Forums › Graphics / Blender › normal quality in browser
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v3dbeginner.
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2020-10-12 at 8:27 am #34070
thomasup
Customerwe are having some issues, that the normal in the browser look quite worse than in the eevee viewport. is there some quality setting for this?
we are having a high gloss material, which makes these differences look quite bad in the browser.2020-10-12 at 8:41 am #34071Mikhail Luzyanin
StaffCan you provide any example?
Co-founder and lead graphics specialist at Soft8Soft.
2020-10-12 at 9:44 am #34073thomasup
Customerimage01 is in verge3d, image02 in blender.
same camera, material and all.
verge3d has this strange “z-shaped” reflection, which is not visible in blender.
other spots are notably different, too.it could be some difference in normal interpolation, the falloff between verts seems more linear / abrupt in verge3d.
or is there a different precision level used in v3d? high quality normals in blender are disabled.
the differences are not huge, but since the imperfections are far less visible in blender, it is hard to adjust/fix them. most of them only become visible once exported.
Edit: attached example blend file
Edit2: also the normal interpolation seems to be different on the mirrored side.
Attachments:
You must be logged in to view attached files.2020-10-12 at 9:47 am #34078Mikhail Luzyanin
StaffIt’s because of n-gons, if you’ll triangulate the model in Blender you will get the same quality, but the engine do this automatically before export because n-gons not supported. The only way to this this is to triangulate manually as you need to get the best effect.
Co-founder and lead graphics specialist at Soft8Soft.
2020-10-13 at 2:06 pm #34106thomasup
Customertrue, that sure is a contributing factor.
we will try to narrow it down further
2020-10-14 at 6:04 am #34123Mikhail Luzyanin
StaffCo-founder and lead graphics specialist at Soft8Soft.
2022-09-27 at 10:13 am #56134v3dbeginner
ParticipantI see significantly worse picture in browser (Chrome on MAC) in comparison with the one in viewport (3.1.2): all metals are kind of transparent and glass is not. Comparison below is without glass.
Tnanks for your help.Attachments:
You must be logged in to view attached files.2022-09-27 at 1:49 pm #56167Mikhail Luzyanin
StaffCheck the blend type of the material and seth test and depth write checkboxes.
Co-founder and lead graphics specialist at Soft8Soft.
2022-09-27 at 3:35 pm #56175v3dbeginner
ParticipantThanks a lot for the quick response!
I am using default settings and the simplest materials without mixtures and textures, as in your swiss-army-knife example.
Attachments:
You must be logged in to view attached files.2022-09-28 at 10:42 am #56193Mikhail Luzyanin
Staffcan you share the blend file?
Co-founder and lead graphics specialist at Soft8Soft.
2022-09-28 at 12:53 pm #56195v3dbeginner
Participantsure, how to do it best? Since I am a beginner, it is rather bulky (34 Mb).
2022-09-28 at 2:51 pm #56199Mikhail Luzyanin
Staffyou can upload it on some file sharing service and leave the link here.
Co-founder and lead graphics specialist at Soft8Soft.
2022-10-02 at 7:13 am #56302v3dbeginner
Participanthere we go:
https://drive.google.com/file/d/15-_q7MBeTsh12K3cmIFSa_Xtzd2Y6wV-/view?usp=sharingPlease, remove the link after you download the file or let me know so I can remove the file.
Thank you!
I am going to order the freelance license as soon as I get the reasonable quality in the browser using the trial version.
2022-10-03 at 9:33 am #56335Mikhail Luzyanin
StaffYou have a scale on the camera, reset it to 1,1,1 and all will be ok.
Co-founder and lead graphics specialist at Soft8Soft.
2022-10-03 at 11:34 am #56338v3dbeginner
ParticipantThank you, that helped! I guess, the glass remains still not transparent.
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