We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Normal Maps disappearing

Home Forums Graphics / Maya Normal Maps disappearing

Viewing 13 posts - 1 through 13 (of 13 total)
  • Author
    Posts
  • #71167
    jelteh
    Participant

    Good day everybody.

    I am relatively new to using verge3d. Currently I am working on a large project, but I have run into an issue where a part of my normal map has disappeared.

    From within Maya nothing seems to be amis. All normals are perfectly aligned on my object by AiStandardSurface. But when I preview my project in Verge, and also in the working window in the Puzzles menu, I see that the front of my object displays no normal map. Can anybody help out? (See pictures below, the last one is an older screenshot where the grooves are still visible).

    Thanks in advance!

    Attachments:
    You must be logged in to view attached files.
    #71173

    What extension your normal maps have? Not all supported try to convert all maps to png.

    Co-founder and lead graphics specialist at Soft8Soft.

    #71174
    jelteh
    Participant

    It is already a .png file. And, as mentioned before, it was working mere hours prior. I think it has to do with how the model is loaded into the program. Maybe it has to do with ” assign material” puzzles?

    Thanks for the quick reply!

    #71175
    jelteh
    Participant

    I am checking in on my other models. They have largely remained unchanged, but they all have some “dead-spots” in their normal maps. They appear to be mostly around some of the edges, or on a face close to an edge. Does this make any sense?

    I am eager to hear what a problem could be.

    Attachments:
    You must be logged in to view attached files.
    #71197

    Seems like. Can you share the normal map with the issue?

    Co-founder and lead graphics specialist at Soft8Soft.

    #71199
    jelteh
    Participant

    Certainly! This is the used normalmap. The texture is tiled within Maya by setting repeat UV’s to 5. Hopefully you can discover something.

    (I cannot seem to upload the file, very strange.)

    • This reply was modified 8 months, 3 weeks ago by jelteh.
    • This reply was modified 8 months, 3 weeks ago by jelteh.
    #71218

    I cannot seem to upload the file, very strange.

    there is a 4Mb limit – if bigger you can use a link

    Chief 3D Verger | LinkedIn | Twitter

    #71223
    jelteh
    Participant
    #71231
    kdv
    Participant

    Works with no problem in Blender -> Verge3D

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #71253


    Seems works fine for me. Check this video may be you forgot something in material settings.

    Attachments:
    You must be logged in to view attached files.

    Co-founder and lead graphics specialist at Soft8Soft.

    #71259
    jelteh
    Participant

    I also was able to apply the material to a cube and it worked out like you showed. I am beginning to suspect that it has to do with the UV’s, although they are working properly in Maya. Or maybe the model is being read wrong in Verge? Thanks for all the support anyways.

    #71260

    Ok, may be the problem is a mesh, can you share the object itself with assigned material and the map.

    Co-founder and lead graphics specialist at Soft8Soft.

    #71396
    jelteh
    Participant

    Thanks for the assistance,

    I have figured out what the problem was, the model was faulty. I remade it and now the texture is loaded properly.

    Kind regards

Viewing 13 posts - 1 through 13 (of 13 total)
  • You must be logged in to reply to this topic.