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- This topic has 12 replies, 4 voices, and was last updated 11 months, 3 weeks ago by
jelteh.
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AuthorPosts
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2024-02-27 at 11:31 am #71167
jelteh
ParticipantGood day everybody.
I am relatively new to using verge3d. Currently I am working on a large project, but I have run into an issue where a part of my normal map has disappeared.
From within Maya nothing seems to be amis. All normals are perfectly aligned on my object by AiStandardSurface. But when I preview my project in Verge, and also in the working window in the Puzzles menu, I see that the front of my object displays no normal map. Can anybody help out? (See pictures below, the last one is an older screenshot where the grooves are still visible).
Thanks in advance!
Attachments:
You must be logged in to view attached files.2024-02-27 at 12:32 pm #71173Mikhail Luzyanin
StaffWhat extension your normal maps have? Not all supported try to convert all maps to png.
Co-founder and lead graphics specialist at Soft8Soft.
2024-02-27 at 12:53 pm #71174jelteh
ParticipantIt is already a .png file. And, as mentioned before, it was working mere hours prior. I think it has to do with how the model is loaded into the program. Maybe it has to do with ” assign material” puzzles?
Thanks for the quick reply!
2024-02-27 at 1:13 pm #71175jelteh
ParticipantI am checking in on my other models. They have largely remained unchanged, but they all have some “dead-spots” in their normal maps. They appear to be mostly around some of the edges, or on a face close to an edge. Does this make any sense?
I am eager to hear what a problem could be.
Attachments:
You must be logged in to view attached files.2024-02-28 at 7:52 am #71197Mikhail Luzyanin
StaffSeems like. Can you share the normal map with the issue?
Co-founder and lead graphics specialist at Soft8Soft.
2024-02-28 at 1:58 pm #71199jelteh
ParticipantCertainly! This is the used normalmap. The texture is tiled within Maya by setting repeat UV’s to 5. Hopefully you can discover something.
(I cannot seem to upload the file, very strange.)
2024-02-29 at 11:56 am #71218Yuri Kovelenov
StaffI cannot seem to upload the file, very strange.
there is a 4Mb limit – if bigger you can use a link
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This reply was modified 11 months, 4 weeks ago by
Yuri Kovelenov.
2024-02-29 at 12:48 pm #71223jelteh
ParticipantHere is the link to my Normal map:
https://drive.google.com/file/d/1NtwGOknUrMNL-UFnA2xi8mDR_V7XrjRQ/view?usp=sharing
2024-02-29 at 8:37 pm #71231kdv
ParticipantWorks with no problem in Blender -> Verge3D
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-03-01 at 8:54 am #71253Mikhail Luzyanin
Staff
Seems works fine for me. Check this video may be you forgot something in material settings.-
This reply was modified 11 months, 3 weeks ago by
Mikhail Luzyanin.
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This reply was modified 11 months, 3 weeks ago by
Mikhail Luzyanin.
Attachments:
You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
2024-03-01 at 9:20 am #71259jelteh
ParticipantI also was able to apply the material to a cube and it worked out like you showed. I am beginning to suspect that it has to do with the UV’s, although they are working properly in Maya. Or maybe the model is being read wrong in Verge? Thanks for all the support anyways.
2024-03-01 at 9:49 am #71260Mikhail Luzyanin
StaffOk, may be the problem is a mesh, can you share the object itself with assigned material and the map.
Co-founder and lead graphics specialist at Soft8Soft.
2024-03-07 at 11:07 am #71396jelteh
ParticipantThanks for the assistance,
I have figured out what the problem was, the model was faulty. I remade it and now the texture is loaded properly.
Kind regards
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This reply was modified 11 months, 4 weeks ago by
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