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Normal Map node uses wrong UV layer in Blender

Home Forums Bug Reports and Feature Requests Normal Map node uses wrong UV layer in Blender

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  • #77732
    sergeverge
    Participant

    I’ve got a problem with material export from Blender 4.2 + Verge 4.7.1
    Normal Map node uses UV layer, which was manually selected in the mesh data tab, but not the one specified in node’s settings.

    “Sad smile” from the right of attached picture is incorrect UV layer export (sneak peek)

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    #77735
    kdv
    Participant

    Just do not use the NormalMap node without Shader nodes (Principled, Diffuse, whatever). The Normal output is not supposed to be connected to the Surface input. And your scene has no lights to see your normals…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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