I recently upgraded my project to verge 3d 4.8 , I noticed that when I check Performance Profile , the Textures & Render Buffers number went very high ,1000+ ( Before that Im using verge 4.2, it was 57 Textures & Render Buffers).
Most of the extra ones are Node.parametric – Texture – 256×1 – RGBA , that represents the noise texture and gradient texture nodes I use in my materials right?
Whats the calculation behind it ? ( One Node.parametric – Texture – 256×1 – RGBA Means One gradient texture node? )
Why it doesnt show for the previous version of verge 3d?
Do I need to worry about it , and try to not use that much of noise texture and gradient texture nodes ?
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