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Node editor – Shaders

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  • #2189
    NewFake
    Customer

    Several questions, please, from within the Blender’s node editor:

    – Where can I find the verge3D PBR shader? I didn’t find it within the “shift a” list when under the verge3D engine.

    – How to make glass shader?

    – How to find the way to simulate the cycles’ emission shader?

    NewFake :)

    #2197

    Where can I find the verge3D PBR shader? I didn’t find it within the “shift a” list when under the verge3D engine.

    You can find it in susannes_bpr.blend file, just append node group called Verge3D BPR to your file and connect your textures to it as it done in the example with susanne.

    How to make glass shader?

    Just set the material to transparent (in material settings) and add some reflections using a cubemap and connect a fresnel node to alpha. HEre’s and example for you.

    How to find the way to simulate the cycles’ emission shader?

    You can use Emission input in Material node and also put some Point light inside the Object on which you want to simulate an emission. I’ve also attached and example.

    Attachments:
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    Co-founder and lead graphics specialist at Soft8Soft.

    #2202
    NewFake
    Customer

    Great! Thank you very much!

    NewFake :)

    #2203
    NewFake
    Customer

    Nice for PBR and emissive, however I think that glass shader is missing refraction. And if it’s the case, I know that refraction is tough either adapting or coding :)

    NewFake :)

    #2204
    NewFake
    Customer

    Please mention a simple way to adapt:
    https://threejs.org/examples/webgl_materials_cubemap_refraction.html
    and
    https://github.com/mrdoob/three.js/blob/master/examples/webgl_materials_cubemap_balls_refraction.html
    In these examples that show that refraction exists within WGL, the shader is applied to all the objects, that besides are similar, arrays. A way to apply this shader to only certain objects?
    Glass shader is important I think, please, do you have any plan to include it in your proper shaders package, the one that you sell on your site?

    NewFake :)

    #2206

    Hi!

    Thank you for your feedback. I agree that having a refractive glass material is a must. I think we’ll be able to deliver the glass material with the upcoming release later this week. (also answered to your email)

    Chief 3D Verger | LinkedIn | Twitter

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