Where can I find the verge3D PBR shader? I didn’t find it within the “shift a” list when under the verge3D engine.
You can find it in susannes_bpr.blend file, just append node group called Verge3D BPR to your file and connect your textures to it as it done in the example with susanne.
How to make glass shader?
Just set the material to transparent (in material settings) and add some reflections using a cubemap and connect a fresnel node to alpha. HEre’s and example for you.
How to find the way to simulate the cycles’ emission shader?
You can use Emission input in Material node and also put some Point light inside the Object on which you want to simulate an emission. I’ve also attached and example.
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Co-founder and lead graphics specialist at Soft8Soft.