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No animation in Background world node?

Home Forums Graphics / Blender No animation in Background world node?

Viewing 2 posts - 16 through 17 (of 17 total)
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  • #65670
    kdv
    Participant

    What do you want exactly? To make the environment light darker/lighter? To change the background color? More details.

    This demo https://v3d.net/me2 animates both IBL intensity and background color.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #65671
    bigcatrik
    Participant

    Interior sci-fi setting (ship or science installation) with failing power and constantly flickering global lighting. I animated the emission of the ceiling/lights texture then thought I’d transfer that over to the environment texture to get the whole thing flickering.

    Today I substituted three shadowless sun lights pointed in strategic directions, animated them flickering, eliminated the environment texture, and then because the light is flickering was able to delete the emission animation on the ceiling texture. It does what I want, so I suppose that’s what I’ll go with for now (and I’m looking more for illumination than realism at this point).

    Very interesting conversation, though. It points out that it’s still possible to blindly charge down dangerous alleys without knowing. Is WebGL going through a similar thing as Java way back in the 1990s when the promise of “write once, run everywhere” was jokingly referred to as “write once, test everywhere?” My focus is WebXR and the Quest 2 headset so that limits where I need to look, but there’s a Quest 3 on the horizon and unless I get one I’m flying blind there. We shall see, I guess.

Viewing 2 posts - 16 through 17 (of 17 total)
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