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Nice and smooth camera/mouse wheel effect

Home Forums General Questions Nice and smooth camera/mouse wheel effect

Viewing 9 posts - 31 through 39 (of 39 total)
  • Author
    Posts
  • #32477
    Avier3D
    Customer

    I’ll chew it as soon as possible :)
    Thanks team.

    #32524

    check it out!

    Verge3D 3.4 pre3 available!

    Chief 3D Verger | LinkedIn | Twitter

    #32528
    yasse
    Customer

    Great Demo, lovely effect. also i appreciated new features, but unfortanetly the needed effect for camera are not implemented yet :(

    The effect is called Damping for camera,

    controls = new THREE.OrbitControls( camera, renderer.domElement );
    controls.enableDamping = true;
    controls.dampingFactor = 0.05;

    this allow us to have a smooth camera rotation, like in babylon, sketchfab…

    i think also it’s what the order friends asked about :) ?

    #32543
    vklein
    Customer

    Second that, smooth / dampened camera navigation would be tight.

    Perhaps an enhanced “animate param” over multiple (more than start / end) key-points interpolation node would be fantastic, usable for cameras and anything else. If you need to smoothly move cameras through a scene avoiding objects even a midpoint on the path is extremely helpful. Like current position —> midpoint (known non blocked space) –> endpoint.

    #32551
    Avier3D
    Customer

    check it out!

    Verge3D 3.4 pre3 available!

    Thank you! So good!

    #32553
    Avier3D
    Customer

    Great Demo, lovely effect. also i appreciated new features, but unfortanetly the needed effect for camera are not implemented yet :(

    The effect is called Damping for camera,

    controls = new THREE.OrbitControls( camera, renderer.domElement );
    controls.enableDamping = true;
    controls.dampingFactor = 0.05;

    this allow us to have a smooth camera rotation, like in babylon, sketchfab…

    i think also it’s what the order friends asked about :) ?

    Agree, but great start ;)

    #32561
    GLiFTeK
    Customer

    Great Demo, lovely effect. also i appreciated new features, but unfortanetly the needed effect for camera are not implemented yet :(
    The effect is called Damping for camera,
    controls = new THREE.OrbitControls( camera, renderer.domElement ); controls.enableDamping = true; controls.dampingFactor = 0.05;
    this allow us to have a smooth camera rotation, like in babylon, sketchfab…
    i think also it’s what the order friends asked about :) ?

    Agree, but great start ;)

    Hi, do you have that working in Verge?
    If,not, how about using the “clamp” numbers puzzle to dampen values?

    #32563
    Avier3D
    Customer

    Hi, do you have that working in Verge?
    If,not, how about using the “clamp” numbers puzzle to dampen values?

    Not there yet.

    #32577
    yasse
    Customer

    Unfortanetly, not yet. I Tried to add three.js library + orbitcontrol dns on html of the app. plus added thoses code line, in app.js, but didn’t worked, seems the camera is already configured using v3d i think ?

    how about the clamp to dampen camera rotation ? have you made it this way earlier ? if so please would you like to show the puzzle doing so :) :rose:

Viewing 9 posts - 31 through 39 (of 39 total)
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