Home › Forums › General Questions › Nice and smooth camera/mouse wheel effect
- This topic has 38 replies, 11 voices, and was last updated 4 years, 2 months ago by yasse.
-
AuthorPosts
-
2020-09-07 at 3:38 am #32477Avier3DCustomer
I’ll chew it as soon as possible :)
Thanks team.2020-09-07 at 11:47 am #32524Yuri KovelenovStaff2020-09-07 at 12:53 pm #32528yasseCustomerGreat Demo, lovely effect. also i appreciated new features, but unfortanetly the needed effect for camera are not implemented yet :(
The effect is called Damping for camera,
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.dampingFactor = 0.05;this allow us to have a smooth camera rotation, like in babylon, sketchfab…
i think also it’s what the order friends asked about :) ?
2020-09-07 at 2:00 pm #32543vkleinCustomerSecond that, smooth / dampened camera navigation would be tight.
Perhaps an enhanced “animate param” over multiple (more than start / end) key-points interpolation node would be fantastic, usable for cameras and anything else. If you need to smoothly move cameras through a scene avoiding objects even a midpoint on the path is extremely helpful. Like current position —> midpoint (known non blocked space) –> endpoint.
2020-09-07 at 8:22 pm #32551Avier3DCustomercheck it out!
Thank you! So good!
2020-09-07 at 8:24 pm #32553Avier3DCustomerGreat Demo, lovely effect. also i appreciated new features, but unfortanetly the needed effect for camera are not implemented yet :(
The effect is called Damping for camera,
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.dampingFactor = 0.05;this allow us to have a smooth camera rotation, like in babylon, sketchfab…
i think also it’s what the order friends asked about ?
Agree, but great start ;)
2020-09-08 at 2:21 am #32561GLiFTeKCustomerGreat Demo, lovely effect. also i appreciated new features, but unfortanetly the needed effect for camera are not implemented yet :(
The effect is called Damping for camera,
controls = new THREE.OrbitControls( camera, renderer.domElement ); controls.enableDamping = true; controls.dampingFactor = 0.05;
this allow us to have a smooth camera rotation, like in babylon, sketchfab…
i think also it’s what the order friends asked about ?Agree, but great start ;)
Hi, do you have that working in Verge?
If,not, how about using the “clamp” numbers puzzle to dampen values?Visit the GLIFTEK Verge3D Plugins Store!
GLIFTEK.com for Plugin Documentation & LIVE DEMOS!
LIKE The GLIFTEK Facebook Page for updates!
Join the Verge 3D Discord Server!
plz share Discord link & on your signature!2020-09-08 at 3:42 am #32563Avier3DCustomerHi, do you have that working in Verge?
If,not, how about using the “clamp” numbers puzzle to dampen values?Not there yet.
2020-09-08 at 8:31 am #32577yasseCustomerUnfortanetly, not yet. I Tried to add three.js library + orbitcontrol dns on html of the app. plus added thoses code line, in app.js, but didn’t worked, seems the camera is already configured using v3d i think ?
how about the clamp to dampen camera rotation ? have you made it this way earlier ? if so please would you like to show the puzzle doing so :)
-
AuthorPosts
- You must be logged in to reply to this topic.