Home › Forums › General Questions › Nice and smooth camera/mouse wheel effect
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2019-05-17 at 8:00 pm #14872briceParticipant
Hello everybody,
I surfed on the web and found this website dedicated to 3D WebGL :
https://naker.io/scenes/caval.htmlWhat do you think about this nice mouse wheel scroll effect coupled with a bottom screen progress bar, personnaly I think it’s pretty well presented. Is it possible (simple?) with verge3D to play animation’s frames with scroll events ?
cordially !
2019-05-19 at 8:09 am #14879Yuri KovelenovStaffHi,
We haven’t exposed the deltaY property in the get event property puzzle but it will be there in the next Verge3D update. :)
2019-05-19 at 6:29 pm #14883briceParticipantHi Yuri,
deltaY property ? …it sounds complicated
In this demo, I am especially impressed by the smooth transition between camera key frames when the user scroll. It’s a good thing for V3D that you expect this kind of features/effect in the next update2019-05-23 at 6:38 pm #14996CrunchCustomerHey brice,
It’s actually pretty simple, see my post and puzzle screen shot here.
https://www.soft8soft.com/topic/verge3d-2-12-1-maintenance-update/#post-14994I created a simple 240 frame camera animation (with keyframe every 40 frames) and gave the user the option to activate each of the 6 segments of the animation forward or backwards depending on scrolling up or down. Basically vey similar to the example you posted.
I also put an option box where you can change things a bit to where you your scroll wheel will move through the animation frame by frame.
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:04931cc0ad/applications/mousewheel/mousewheel.html
Observations: the default option, scrolling to activate different segments of animation (I had a keyframe every 40 frames) plays rather choppy the first time through but then gets smoother second time around. I remember reading an old thread about ‘prerendering’ onload so the animation plays smoother first time through. Anyone familiar with this please provide your input.
The second option, scrolling through 1 frame at a time, has very jerky playback.
I think now the reason for that might be how I setup the animation (i am not very good at blender or animations in general). I added a ‘track to’ camera constraint (fyi, the camera mode was set to no-controls) to an empty to help keep the camera looking in a general direction as moved it through the scene dropping the occasion keyframe every 40 frames. I never removed the track to constraint. I would imagine that was causing some of the jerky movement. I will create another example but this time ‘bake’ the animation and remove all constraints before exporting.source puzzles attached
2020-05-22 at 6:19 pm #27911doehlmaCustomerHello Crunch,
I´m since some month Blender user and also Verge3D….
I have actual a camera animation in Blender 2.82.. BUT I am not able to
transfer and build it up in Verge3DIf I send you the file.. is it possibe that you support me with this issue ?
I hope the best on your answer ..
Best regards,
Marcus2020-06-11 at 11:22 pm #28752wurstsepplParticipantHi Guys,
I am new to Verge3D and a designer and no coder. But I am also looking for an effect similar to naker.io
I tried some stuff and what I managed to create is an animation starting by mouse wheel scroll, but I was not able to manage to scroll the opposite direction. Also I am very interested in the camera moving effect like you can see at naker.io – I mean the camera moving a littel by moving the cursor over the screen.
And what I am wondering is: how can I implement a WebGl-App like this with scroll events and combine them with scrolling text blocks above.
Is somebody around here who can write me a kind of a template?Many thanks in advance.
Cheers
2020-06-12 at 2:41 am #28761GLiFTeKCustomerI’m trying the same thing right now.
I think throttling the rate of scroll by computing a variable from the deltaY then applying it might work. That’s what I’m trying.Cool tho, I’ve never tried the “change variable by” with anything except a number like the puzzle is in the menu.
Gotta mess with that.If I make any progress, I’ll post here.
Edit, I did make a smooth scroll earlier by using the animate puzzle with the deltaY.
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plz share Discord link & on your signature!2020-06-12 at 7:57 am #28772wurstsepplParticipant@yuri
Is this maybe something you could integrate as a sample in verge3D in general?
Cheers.2020-06-30 at 6:30 pm #29454wurstsepplParticipant@gliftek
Did you find a way to reproduce the effect yet? :)2020-07-01 at 4:25 am #29461GLiFTeKCustomer@gliftek Did you find a way to reproduce the effect yet?
Kind of.
Download this project Gliftek Examples Color Levels COLOR RAMPCheck out the PROCESS_MOUSEWHEEL_DELTA_Y procedure.
If you play with the last value in the equation around .5-1.0 you can change the resolution of the scroll.
I’m trying another way to average a certain msec times worth of scroll.
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plz share Discord link & on your signature!2020-07-02 at 6:02 am #29505GLiFTeKCustomerWorking on this…
I’ll update my scroll wheel setup.
None of that should be inside the wheel html puzzle. Gotta normalize its input to 1 or -1 then go from there in an external procedure(function) mousewheel input varies way too much from browser to browser and OS to OS, but mostly, OS mouse input settings.I’ll post when I have a working version.
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plz share Discord link & on your signature!2020-07-02 at 9:07 am #29521kubuzCustomerInteresting topic, keep me in the loop.
2020-07-04 at 4:36 pm #29641GLiFTeKCustomerInteresting topic, keep me in the loop.
yeah.. this stuff is bonkers.
There’s just WAY too many in-congruencies involved in calculating something that’s across-the board going to work for everyone.perfect quote summing it up…(albeit 2016′ things still haven’t changed..)
tl;dr**: Calculating mouse wheel value across browsers is a real pain in the ass. Avoid it as long as you can.
link – Developing for The Real Web – Mouse Wheel Programming
This is concerning raw nilla JS.
There’s probably something for it in Vue, React, Angular ecosystems now, however not something I have the time to spend days experimenting with. At least not now.something interesting to play with that might help someone –
Normalized WheelDelta JavaScriptVisit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!2020-07-19 at 7:27 pm #30358wurstsepplParticipantWas anybody able to copy naker.io yet?
Anyone out there who can do this as a request for money?
2020-07-21 at 6:29 am #30390Yuri KovelenovStaff -
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