Home › Forums › General Questions › New Topic about Augmented Reality
- This topic has 7 replies, 4 voices, and was last updated 5 years, 1 month ago by jem.
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2019-10-04 at 1:41 pm #19857vincentCustomer
Hello,
Nobody write about the Google Services for AR ? I am looking some topic on this subject.2019-10-04 at 1:45 pm #19858Yuri KovelenovStaffHi,
Check out some info on our blog:
2019-10-04 at 2:45 pm #19859vincentCustomerActually I can’t install the app Google Play Services for AR on my mobile phone ASUS Zenfone 5 Android version 9
2019-10-04 at 2:57 pm #19860Yuri KovelenovStaffStrange thing, they don’t list that device. Only Zenfone 6 is supported.
https://developers.google.com/ar/discover/supported-devices#android_play
2019-10-04 at 3:06 pm #19861vincentCustomerThank you, I didn’t have some lucky to find this web page
2019-10-04 at 4:04 pm #19864jemCustomer@vincent, I have been able to get the whole AR stack (Google AR Services, Chrome, and Verge3D) working on several devices. I have run it on a Pixel 3 XL and a Pixel 2. By far, the best experience that I have experienced is on a 2019 Samsung Galaxy Tab S6. Admittedly, the Tab S6 is a pricey device, but the Pixels can be purchased used for not too much. I expect the prices for the Pixel 3’s to drop after Google introduces the Pixel 4 in two weeks.
It seems that phone OEMs will be certifying new devices to work with
Google Play Services for AR, but I would not expect the OEMs to backport support for legacy phones.Jeremy Wernick
2019-10-05 at 10:27 am #19872chiduParticipant@vincent, I have been able to get the whole AR stack (Google AR Services, Chrome, and Verge3D) working on several devices. I have run it on a Pixel 3 XL and a Pixel 2. By far, the best experience that I have experienced is on a 2019 Samsung Galaxy Tab S6. Admittedly, the Tab S6 is a pricey device, but the Pixels can be purchased used for not too much. I expect the prices for the Pixel 3’s to drop after Google introduces the Pixel 4 in two weeks.
It seems that phone OEMs will be certifying new devices to work with Google Play Services for AR, but I would not expect the OEMs to backport support for legacy phones.Hi Jem,
We are very much interested to know what was the approximate file size you tried with AR in samsung galaxy tab s6? We have tried with couple of examples for an exterior of the building with blender in AR. It lags too much and struggle to respond properly.Regards,
ChidanandChidanand.G
2019-10-07 at 2:49 pm #19936jemCustomer@chidu, my AR scene has 21,000 tris. The bin.xz file is about 1MB. I have found through trial-and-error that I must keep the scene data simple. This includes meshes, textures, and shaders. I have a few textures files, none are larger than 1024×1024. I also try to keep my shaders simple. My goal is to limit the load on the GPU. The Snapdragon 855 on the Tab S5 does not seem to have any problem with AR scenes of this size.
If you are trying to get building-scale AR to work, you are attempting something that I have not. All of my AR work has been human-scale or smaller. I wonder how well the Google and Apple AR sub-systems are at anchorless AR environment mapping at such a large scale? Have you tried to get a very simple scene to function at building-scale? If it were my project, I would try something simple like sticking a few default cubes to the font of a large building and testing if Google AR Services can manage the markerless tracking at that scale and distance.
Good luck.Jeremy Wernick
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