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New Color Mix Node in Blender wreaking havoc in Verge

Home Forums Bug Reports and Feature Requests New Color Mix Node in Blender wreaking havoc in Verge

Viewing 14 posts - 1 through 14 (of 14 total)
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  • #60957
    samuraijkm
    Customer

    Hi Devs,

    Recently had an issue editing an older application I built in Verge. It was working right before and when I re-exported it after making a small edit, the gltf would not load at all. I found out that Verge doesn’t like the new color mix node at all. If I bypassed and disabled it, the application exported fine but at the loss of my texture map being right. Please help fix this bug please. I need the color mix node (old mix RGB) to work. :cry:

    Sincerely,
    Jason

    Ps- On the latest Blender 3.4.1 and 4.3.0 Verge

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    #60969
    kdv
    Participant

    Fast fix: use Blender 3.3. Looks like there is an issue with the nodes previously named Separate RGB, Combine RGB and Mix RGB

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #60983

    hi,

    can you share a sample .blend file with us?

    Chief 3D Verger | LinkedIn | Twitter

    #60994
    samuraijkm
    Customer

    Hi Yuri,

    Here is a sample of the file. I ripped out the texture maps to get the file size down, but the material that is in question is called film. It should look like this when in verge – see attachment screen shot.

    -Jason

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    #60998
    kdv
    Participant

    Exported from Blender 3.4.1. See no problems

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #61000
    samuraijkm
    Customer

    Interesting, mine does not work at all. What is your verge 3D version ?

    #61001
    kdv
    Participant

    4.2.0
    Btw, is there any specific reason to use this a little bit complicated shader with numerous nodes instead of just one small repeating texture? It looks like just a black square with orange borders…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #61012

    Hi,
    It appears to be fixed, please check out the Verge3D 4.3 pre3 scheduled later this week.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #61026
    samuraijkm
    Customer

    kdv, I used that setup to avoid uv unwrapping that film piece of the machine and to keep from adding an image map.

    #61027
    samuraijkm
    Customer

    Thanks Alex, I’ll get the Verge3D 4.3 pre3 when it comes out! B-)

    #61028
    kdv
    Participant

    A shader with only one image map is much faster ))) And you have that film mesh already unwrapped.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #61029
    samuraijkm
    Customer

    kdv,

    You’re probably right. However, I didn’t see that much of a difference with or without that material enabled. If I have time I might go back and redo it. Thanks for the input! :good:

    #61080
    samuraijkm
    Customer

    Hi Devs,

    I installed the latest version of verge (Verge3D 4.3 pre3) on Blender 3.4.1 and am still not getting the correct output. The color mix node is not working at all. I’m getting nothing of the pattern but just a solid color in verge. Although, I can probably bake the texture out, this is disconcerting that a node setup that used to work does not anymore. I feel like there must still be a bug with this. :wacko: Please advise…

    Sincerely,
    Jason

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    #61087

    Indeed, we fixed many issues with node groups, but one still remains. We’ll bring the proper bugfix in the upcoming release.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

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