I think I have a solution by just swapping out another object for the one that has the DragMove event on but rather avoid this if possible.
So here is the issue:
I have a box…it can be opened by dragging the lid up. Once up, I need to move the camera so it is pointing into the box to see the contents. The problem is in order for the viewer to now look outside the box they have to click and drag around the scene…but the lid consumes half the screen and with the DragMove event on it… it will not allow camera controls to pass through it.
So what I am hoping is that someone knows how to disable the DragMove event from an object after its been used or even an onclick event..after its been used.
I can easily negate all the puzzles in the on DragMove or OnClice events with logic…but the puzzles still prevent camera navigation over those objects and if the object is big enough…its a giant dead spot on the screen
Thanks in adavance