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- This topic has 11 replies, 2 voices, and was last updated 3 years, 4 months ago by NaxosCG.
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2021-08-17 at 9:53 am #43688NaxosCGCustomer
Hello again,
I have reached some almost ok shader for my semi transparent plastic boxes, but i get some bad graphics issues (see picture).The object is from Nurbs STEP file, so the polygons are not very good, and we can see that when we move around the object.
Beside full remodel of the objects (very long, and customer will not pay for that, as he provides nice steps files), any idea for the shader ?
Here is the verge test :
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:5c0bd316e1/applications/SundisTest2/SundisTest2.htmlHere is the max file :
https://we.tl/t-MKCWMesHUCAny help would be nice.
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2021-08-18 at 11:16 am #43718Mikhail LuzyaninStaffcan you resave file in 2020 vfx or just send a fbx, try also alpha hashed transperency type.
Co-founder and lead graphics specialist at Soft8Soft.
2021-08-18 at 11:28 am #43719NaxosCGCustomerHere it is :
https://we.tl/t-qdCQ5lbtcYAs you will see i have 3 boxes , one (center one) is the main one, in opaque shader, and looks great in verge3D;
then i have the 2 tests with translucent shaders, in 2 differents mesh import (from nurbs).
As mentionned in my other post, i’m trying to reach this kind of shader (see pictures, please).
thanks.
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2021-08-18 at 12:44 pm #43725Mikhail LuzyaninStaffI’ve made some tests with alpha coverage transp tpe and came with this result. You also need to uncheck gltf 2.0 compatible checkbox. I think this is the best that can be achieved with verge3d.
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You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
2021-08-18 at 3:45 pm #43730NaxosCGCustomerThank you for testing, can you share the file, please ?
Maybe i could duplicate the mesh, set flipped normals and use some whity semi opaque shader, in addition with your test…
"1+1=3... for large values of 1"
2021-08-19 at 8:24 am #43757Mikhail LuzyaninStaffSorry seems ive deleted it. But the material simple, just set up a transperency (don’t foreget to set thin-wall checkbox) them choose Alpha Coverage in the Verge3D settings of the material.
Co-founder and lead graphics specialist at Soft8Soft.
2021-08-19 at 8:33 am #43758NaxosCGCustomerSorry, but i don’t find alpha coverage choice.
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2021-08-19 at 8:53 am #43762Mikhail LuzyaninStaffSeems like you have old engine, try to update it to last version.
Co-founder and lead graphics specialist at Soft8Soft.
2021-08-19 at 2:21 pm #43781NaxosCGCustomer3.7.1 with 3dsmax 2022…
"1+1=3... for large values of 1"
2021-08-20 at 9:50 am #43866Mikhail LuzyaninStaffYou need to wait 3.8 release or use last 3.8 pre.
Co-founder and lead graphics specialist at Soft8Soft.
2021-08-20 at 1:11 pm #43873NaxosCGCustomerok thank you
"1+1=3... for large values of 1"
2021-08-24 at 9:50 am #43953NaxosCGCustomerYou need to wait 3.8 release or use last 3.8 pre.
I’ve installer pre4 of v3.8 (no production in progress, so i can try beta
And bugs are gone, thank you !"1+1=3... for large values of 1"
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