Home › Forums › Graphics / Blender › Multiple Objects, Same Material, Different Textures??
- This topic has 21 replies, 4 voices, and was last updated 4 years, 9 months ago by
Yuri Kovelenov.
-
AuthorPosts
-
2020-05-01 at 9:54 am #27053
GLiFTeK
Customerwow.
now I’m magically changing object names.
had i known this 7 months ago, i wouldn’t have been cataloguing different variable names of each object in huge dictionaries spanning multitude of puzzle tabs, just renaming them off the bat.
but hey, all good… “THE MOAR U KNOW”Visit the GLIFTEK Verge3D Plugins Store!
GLIFTEK.com for Plugin Documentation & LIVE DEMOS!
LIKE The GLIFTEK Facebook Page for updates!
Join the Verge 3D Discord Server!
plz share Discord link & on your signature!2020-05-02 at 3:25 am #27079GLiFTeK
CustomerOn this note, as we can rename object.name can we also do the same with their UV’s?
Ie: assuming I’ve got ONE UV I’m using on an object…
Change default UVMap to orangeBallUV in js?Also rename materials?
Thnx
Visit the GLIFTEK Verge3D Plugins Store!
GLIFTEK.com for Plugin Documentation & LIVE DEMOS!
LIKE The GLIFTEK Facebook Page for updates!
Join the Verge 3D Discord Server!
plz share Discord link & on your signature!2020-05-03 at 7:01 am #27113GLiFTeK
CustomerSo in using the ‘myObj.name = newName’ method here… We’re not actually changing the object’s “creation” name, but changing its object.name property, right?
So if I’m attempting to reference tat object, then I’d have to use a js call each time that uses the “object.name” syntax right?
Or would a one-time return of object.name into a procedure that set a variable, that variable would be good to use instead of an object selector for it I’m guessing?
Visit the GLIFTEK Verge3D Plugins Store!
GLIFTEK.com for Plugin Documentation & LIVE DEMOS!
LIKE The GLIFTEK Facebook Page for updates!
Join the Verge 3D Discord Server!
plz share Discord link & on your signature!2020-05-12 at 10:30 pm #27536GLiFTeK
CustomerStill wondering about the naming details here, though I DID make a huge breakthrough with using the “RGB Channel Packing” users guide section tips.
I’m packing hundreds of logos at 2048 x 2048 each into a sprite sheet grid using the RGB channels in Photoshop.
A database delivers their individual animation frame number where their x/y coords and on/off rgb values are keyframed to display ONLY the desired logo per frame.
Each copy of the same object with the same simple material and one single (low KB jpeg compressed) texture file gets looped through and assigned it’s animation frame to be set.
Works like a charm!
I wouldn’t have known about the sprite sheet coordinate method without inspecting the blend file and puzzles for the “sparks” animation in the “industrial robot” sample scene. Good stuff!
There are treasures of knowledge in the sample app projects.
Still would like to resolve this issue with re-naming cloned/appended objects though.
Visit the GLIFTEK Verge3D Plugins Store!
GLIFTEK.com for Plugin Documentation & LIVE DEMOS!
LIKE The GLIFTEK Facebook Page for updates!
Join the Verge 3D Discord Server!
plz share Discord link & on your signature!2020-05-13 at 9:10 am #27565Yuri Kovelenov
Staff2020-05-18 at 3:32 pm #27714GLiFTeK
CustomerHi,
after an object is renamed, it should be possible to reference it by its new name in Puzzles. Or this is not working for you?yes now that’s working. thnx
Visit the GLIFTEK Verge3D Plugins Store!
GLIFTEK.com for Plugin Documentation & LIVE DEMOS!
LIKE The GLIFTEK Facebook Page for updates!
Join the Verge 3D Discord Server!
plz share Discord link & on your signature!2020-05-20 at 10:51 am #27803Yuri Kovelenov
Staff -
AuthorPosts
- You must be logged in to reply to this topic.