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Multiple Cameras / Split View / Picture in Picture – Quick Tip Tutorial

Home Forums Tutorials Multiple Cameras / Split View / Picture in Picture – Quick Tip Tutorial

Viewing 4 posts - 16 through 19 (of 19 total)
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  • #78131
    kdv
    Participant

    How did you manage to get this result?

    as usual, examined several three.js examples and adapted their code to work with v3d.js
    https://threejs.org/examples/?q=line#webgl_lines_fat
    https://threejs.org/examples/?q=multi#webgl_multiple_views

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #78139
    David Duperron
    Customer

    Ok, I guess we won’t have more details… :cry: I would very much like to see what this animateViewports function looks like!
    Thanks anyway!
    Let’s try some stuffs…

    #78140
    David Duperron
    Customer

    By the way, these “fat lines” look great! Another thing I need to get to replicate in Verge3D…

    #78144
    David Duperron
    Customer

    I manage to get something rendered in a “viewport” with the but I don’t see anything rendered in the rest of the window when I do that…
    It’s like the only method I can use on the app.renderer is the setViewport method… all the rest is ignored or has no influence… (setScissor , clearDepth, etc…). No error in the console though…
    Or perhaps what happen is that as soon as I use the setScissor the scene is only rendered in the scissor region and what was rendered elsewhere is lost… something to do with the original animate() or render function??

Viewing 4 posts - 16 through 19 (of 19 total)
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