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Ah, ok I understand. I don’t think this will work ever or will be supported, to make this work you need to keep morpher modifier on the object and keep all morph targets in the scene on export.
Co-founder and lead graphics specialist at Soft8Soft.
Ok, Thanks Mikhail, i take it as limitation, yes i already knew how’s morpher work on Verge3d. I’m sure the web engine can handle this, since verge3d can handle skin-bone animated with more n more complex vertex number (than my sample scene). Still, i hope there is further update for this. Thanks..