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Multiple 3d Morph objects on single target

Home Forums Graphics / 3ds Max Multiple 3d Morph objects on single target

Viewing 15 posts - 1 through 15 (of 18 total)
  • Author
    Posts
  • #41008
    bennesky
    Participant

    Hi, Yuri i usually use multiple objects on single target for smoother/nice morphing on the scene (sometime until 20 object per target slot) and i want to move it into Verge3D. Seems its not working on Verge3D that only animate one object transition per target slot. So is it the limitation or i miss something?, really need this capability for my apps.

    I realize i can use multiple target slot and using one object for each target slot but its looks not so practical running on puzzle script in my case (i make something like continuous “growing seeds” morph).. Thanks in advance..

    #41050
    visualizer
    Customer

    Hi
    Bennesky,

    Since its multiple object oriented, baking isn’t the right solution. correct?

    #41057
    bennesky
    Participant

    Never tried it before, need to investigate, thanks..

    #41074

    You can use only max 6 morphs at ones.

    Co-founder and lead graphics specialist at Soft8Soft.

    #41082
    bennesky
    Participant

    You can use only max 6 morphs at ones.

    its no problem for me as long each slot target morph can contain multiple object as on 3dsmax or Unity game engine..

    #41083
    bennesky
    Participant

    Hi,
    I just successful bake multiple objects morph into vertex keyframe animation, but seems its not working even for simpler cube object (move just one vertex with key frame animation) on 3dsmax. Yuri said vertex keyframe should work on Blender. My app depend a lot on this feature, any another sugestion before i give up for a moment until further update?

    #41089

    I just successful bake multiple objects morph into vertex keyframe animation, but seems its not working even for simpler cube object (move just one vertex with key frame animation) on 3dsmax.

    You can use only 6 at the same time all other must be set to 0.

    Co-founder and lead graphics specialist at Soft8Soft.

    #41093
    bennesky
    Participant

    Hi,
    Mikhail

    Seems you’re not understand my problem, first i try to utilize morph feature on verge3D, since its limited i switch to bake animation of multiple object solution as mr @visualizer suggest, and its not working also… But its working on blender with use of shape key feature. So i just wait (update) until it can be implement on 3dsmax too. Thanks

    #41095

    Ok, now I understand, can you share your testing scene?

    Co-founder and lead graphics specialist at Soft8Soft.

    #41097
    bennesky
    Participant

    Ok, This animation is baked from four model of object morph, so now its become one object only with only use keyframe to animate..

    #41100

    seems like the file too large, try to upload it to any external file sharing service and leave a link here.

    Co-founder and lead graphics specialist at Soft8Soft.

    #41101
    bennesky
    Participant
    #41103

    no access to the file.

    Co-founder and lead graphics specialist at Soft8Soft.

    #41105
    bennesky
    Participant

    Sorry, can you try again , i changes the restriction..

    #41107

    can you resave this file in 2021 file or lower?

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 15 posts - 1 through 15 (of 18 total)
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