Home › Forums › Graphics / 3ds Max › Multiple 3d Morph objects on single target
- This topic has 17 replies, 3 voices, and was last updated 3 years, 7 months ago by bennesky.
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2021-05-14 at 6:13 pm #41008benneskyParticipant
Hi, Yuri i usually use multiple objects on single target for smoother/nice morphing on the scene (sometime until 20 object per target slot) and i want to move it into Verge3D. Seems its not working on Verge3D that only animate one object transition per target slot. So is it the limitation or i miss something?, really need this capability for my apps.
I realize i can use multiple target slot and using one object for each target slot but its looks not so practical running on puzzle script in my case (i make something like continuous “growing seeds” morph).. Thanks in advance..
2021-05-16 at 11:18 am #41050visualizerCustomerHi
Bennesky,Since its multiple object oriented, baking isn’t the right solution. correct?
2021-05-17 at 6:47 am #41057benneskyParticipantNever tried it before, need to investigate, thanks..
2021-05-18 at 6:52 am #41074Mikhail LuzyaninStaffYou can use only max 6 morphs at ones.
Co-founder and lead graphics specialist at Soft8Soft.
2021-05-18 at 3:17 pm #41082benneskyParticipantYou can use only max 6 morphs at ones.
its no problem for me as long each slot target morph can contain multiple object as on 3dsmax or Unity game engine..
2021-05-18 at 3:18 pm #41083benneskyParticipantHi,
I just successful bake multiple objects morph into vertex keyframe animation, but seems its not working even for simpler cube object (move just one vertex with key frame animation) on 3dsmax. Yuri said vertex keyframe should work on Blender. My app depend a lot on this feature, any another sugestion before i give up for a moment until further update?2021-05-19 at 6:57 am #41089Mikhail LuzyaninStaffI just successful bake multiple objects morph into vertex keyframe animation, but seems its not working even for simpler cube object (move just one vertex with key frame animation) on 3dsmax.
You can use only 6 at the same time all other must be set to 0.
Co-founder and lead graphics specialist at Soft8Soft.
2021-05-19 at 7:19 am #41093benneskyParticipantHi,
MikhailSeems you’re not understand my problem, first i try to utilize morph feature on verge3D, since its limited i switch to bake animation of multiple object solution as mr @visualizer suggest, and its not working also… But its working on blender with use of shape key feature. So i just wait (update) until it can be implement on 3dsmax too. Thanks
2021-05-19 at 7:31 am #41095Mikhail LuzyaninStaffOk, now I understand, can you share your testing scene?
Co-founder and lead graphics specialist at Soft8Soft.
2021-05-19 at 7:59 am #41097benneskyParticipantOk, This animation is baked from four model of object morph, so now its become one object only with only use keyframe to animate..
2021-05-19 at 8:24 am #41100Mikhail LuzyaninStaffseems like the file too large, try to upload it to any external file sharing service and leave a link here.
Co-founder and lead graphics specialist at Soft8Soft.
2021-05-19 at 8:26 am #41101benneskyParticipant2021-05-19 at 8:30 am #41103Mikhail LuzyaninStaffno access to the file.
Co-founder and lead graphics specialist at Soft8Soft.
2021-05-19 at 8:36 am #41105benneskyParticipantSorry, can you try again , i changes the restriction..
2021-05-19 at 8:40 am #41107Mikhail LuzyaninStaffcan you resave this file in 2021 file or lower?
Co-founder and lead graphics specialist at Soft8Soft.
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