We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Multi/Sub-Object Materials

Home Forums Graphics / 3ds Max Multi/Sub-Object Materials

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #4969
    3dmdlb
    Customer

    Is there a way to use 3ds Max’ Multi/Sub-Object Materials and Object IDs in V3D?

    #4970

    It’s must work without any problems. Have you tried?

    Co-founder and lead graphics specialist at Soft8Soft.

    #4976
    3dmdlb
    Customer

    Good Morning Mikhail,
    sorry for not describe the problem in detail:
    In my exported gltf-scene the Multi/Sub-Object Materials are correct, but i cannot adress them in puzzles.
    In Puzzles all Materials inside the Multi/Sub-Object Material are only available as single Puzzles.
    There is no Puzzle for the Multi/Sub-Object Material itself.

    #4979

    Oh, now I unerstand. Sorry, but there’s no multy/sub-object material for puzzles now, the only way is to divedive youur mesh into sub-objects and place the materials on htem separately.

    Co-founder and lead graphics specialist at Soft8Soft.

    #4981
    3dmdlb
    Customer

    Ok, no problem. Thanks for your reply!

    #44841
    jezuk
    Customer

    Hi,

    I know this post is old, but I could REALLY use Multi-Sub Object in Puzzles.

    To break up a scene into multiple meshes in order to assign a material isn’t going to work for me because I have hundreds of meshes and just 3 materials in a single Multi/sub-object.

    Please can you guys look at this because Multi-sub object is used very much in 3DS Max.

    Thank you :)

    #55683
    karonte
    Customer

    but there’s no multy/sub-object material for puzzles now, the only way is to divedive youur mesh into sub-objects and place the materials on htem separately.

    me too. it’s a must have feature. or can you please suggest us hot to get a list of materials from a single object?
    regards

    MR

    #64133
    3dcgi
    Customer

    Hello,
    i did face the same issue today on the watch hands of my latest model.
    They are animated (thanks again to @kdv who helped me get it working) and minute and hour hands include 2 materials
    To get this fixed, I did detach the parts using MatID2 and then i created a dummy for each hand, linking the 2 parts of the minute, and the 2 parts of the hour hands
    Using a dummy will help you to get the materials assigned as required
    Obviously, this isn’t the perfect solution, especially if you have hundreds of meshes, but it is at least a more or less good workaround
    A little helper, for large scenes, is this 3ds script
    Detach by ID
    Using it quite often to split meshes into more manageable parts

    Hope this helps

    Senior CGI Artist @ 3DCGI.Studio #zerophotography
    ➤ Unreal Engine - 3ds max V-Ray
    ➤ Hyper-realistic 3D. Cars, Motorcycles, Products, Archviz Visualizations, 3D & VFX Animations

Viewing 8 posts - 1 through 8 (of 8 total)
  • You must be logged in to reply to this topic.